Studio session runs incredibly choppy after selecting something on macOS Monterey (M1)

Reproduction Steps

1. Open Roblox Studio on a Hi-DPI display at a large window size.
2. Open Baseplate template.
3. Ensure design refresh with new layout system.
4. Select anything belonging to Workspace - the spawn location, for example.
5. Move the camera around.

It seems that this occurs after selecting anything belonging to Workspace, regardless of instance type.

It still occurs after disabling and/or removing all plugins.

Additionally, I only notice this issue occur when running at larger window sizes on Hi-DPI screens. Making the viewport smaller doesn’t resolve the issue.

Expected Behavior

Roblox Studio should continue to run smoothly when moving the camera and dragging around objects. Doing anything, really.

Actual Behavior

After selecting the object, Roblox Studio runs choppily, interrupted by consistent framerate drops thereafter.



Workaround

This doesn’t seem to be an issue when running studio on my standard, unscaled 1920x1080 monitor. Some performance impact is noticeable when running solely off my laptop’s display though, since it’s a retina display, albeit minimal. It might be more noticeable on a 16" macbook, not sure.

EDIT: ok, if you’re running any sort of iMac with a retina display, this basically makes studio unusable unless you want to work at a very tiny window size lol.

Issue Area: Engine
Issue Type: Performance
Impact: Moderate
Frequency: Constantly
Date First Experienced: 2022-09-24 22:09:00 (-06:00)

12 Likes

oof can someone move this to studio bugs please <3

2 Likes

update: it looks like this still occurs even after the rollback

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Can confirm this occurs on an M2 Macbook Air 16gb on MacOS 12.6

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can confirm! M1 Ultra mac studio 64gb ram mac os 12.5 Very bad plz fix

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Can confirm this occurs on 27-inch, 2020 iMac currently running macOS Big Sur.

Appears to occur on most Macs, not even just silicone. Issue started ever since the UI update dropped, please get this fixed!

So far I’ve only found one real fix, the fix is to completely scale down the Studio window to be tiny. When it’s smaller, it works really well. But this cannot be a very good fix, I mean having to use a tiny window on a 5k screen is already an issue.

1 Like

Same issue here, Studio is now unusable for me on my Mac. Very bad frame rate.

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I hate to do it, but I’m bumping this post.

I currently can barely develop on my Farming World experience, I need to get some stuff done but it’s currently nearly impossible.

1 Like

@Hooksmith is there anyway we can somehow merge these posts together?

This should be resolved now. Please let us know if that is not the case.

4 Likes


Unfortunately the issue still remains when selecting, or even just hovering over anything in the explorer window when Roblox Studio is scaled up larger

(Image may be low quality, but downscaled is 60fps and upscaled is 34fps)

So I tested with Studio Version 0.548.0.5480523 in hopes that the frame rate issues would be resolved. Unfortunately they are still present. Even with my solution of using the Explorer pane as a floating window, which makes it at least usable, the entire experience is still very sluggish.

1 Like

Me too, really unfortunate that most posts regarding this issue have been marked as “Solved”.

I can’t even open place files anymore, this has gotten way too far.

Update: This doesn’t have anything to do with this, sorry for my anger.

It has to do with particle emitters apparently, not that it really has any need to be on this post though I’m not a Regular on devforum so I may as well.

yup i’m having the same problem, i was gonna make a new bug report if one hasn’t been made already.

EDIT: ok it has to do with flipbooks, make sure you disable the flipbook beta: New studio updated crashes whenever clicking play (Mac OS Silicone) - #8 by ProfessorKJM

1 Like

Still occurring pls help Us… *zombie voice… :broken_heart::broken_heart:

Just a quick note that for me with Version 0.549.0.5490632 my main Mac performance issue related to the script editor has been resolved. I’m still running with a separate floating Explorer pane, so I can’t confirm what’s it like if it’s docked within the main window.

Still not fixed for me unfortunately

Hi, is this resolved now? @KinderDev @OurPub @The_Emblaze @allergicpuppy