SurfaceAppearance.Color

What is soon? Any updates now? Is this planned?

We just want you to communicate your planned things with us, make a page of planned features, please. It’s tiring not knowing what roblox planned, and what it doesn’t plan.

3 Likes

Any updates? I have this white stool. I am sad that it can only be white. I gotta import recolored textures if I want to recolor.

7 Likes

This been freaking months man, what do you expect us to do with a texture that doesn’t change colours? hurry up this damn update

9 Likes

While you’re at it, make it so every single property of SurfaceAppearance is programmable. I’m trying to make skins easier to make in Counterblox…

9 Likes

It is insanely inefficient, hard on memory, and TIME-CONSUMING to have to reupload several textures in different colors for just one SurfaceAppearance. This is absolutely one of my biggest problems with utilizing PBR and SurfaceAppearances and it’s annoying that Roblox only acknowledged it after 2 years. Not only that, but they also then proceeded to go silent on the issue for (what is now) 5 months… for just changing the color of a texture. Come on.

4 Likes

Yes I agree, most textures should have a Color property, I have actually made a post including this feature in my feature request post about Terrain:

2 Likes

My game has items that can be crafted out of arbitrary ingame materials. I need them to have textures (in this case a UV mapped peanut). I currently need to use a textureless SpecialMesh with a Decal on top for the texture so that the base part can be recolored based on whether they’re made of gold, bronze, etc. I’d like to use SurfaceAppearance instead for its PBR capabilities.

10 Likes

The Material Manager ignores meshes’ UVs. Material Manager also does not have transparency. But Material Manager can change color. Surface Appearance needs to have color.

Why have two different texturing systems and exclude features from them, it makes no sense.

Material Manager

  1. No UVs; just tiling.
  2. No Transparency.
  3. Changing Color.

Surface Appearance

  1. Transparency.
  2. UVs.
  3. No Changing Color.
4 Likes

The initial post requesting this feature was on November 2020 and the first signs of Roblox caring is on January 2022.

It took 1 year, 2 months, and 10 days for Roblox to notice tyridge77’s post. From CountLoop’s post sending the feature request to the engine team is still ongoing and from this date has took 1 year, 3 months, and 30 days.

It has been 2 years, 6 months, and 9 days, still nothing. Tyridge77’s request is completely reasonable. This is a feature THAT ALREADY EXISTS in material manager.

9 Likes

Is there an update on this yet?

1 Like

Dear Roblox: This is flat out embarrassing.

I’m not going to be able to say this in any nice way: It is simply embarrassing.

Like. I feel collective shame for the fact that this isn’t in the game already. It should have released with it.

6 Likes

and perhaps why are we still waiting???

when this DOES get added (because i KNOW it DEFINITELY will), it better support color values above 255 so we can create glowing effects:

heres a DeliciousBakedPie / Tinfoilbot inspired bush texture i made. #1 shows the default coloring, #2 shows it at (0, 255, 0) and #3 shows it at (255, 384, 0)
image
the bush texture was originally for an alien planet which is why it’s BROWN, but i wanted to use the texture for a HUMAN planet called “earth” where plants are usually GREEN. but i cant make the plant GREEN and look good without the out of bounds numbers or whatever you’d call them
~?~?~?~?~?~?~?~?~
TEMPORARY WORKAROUND: you can put decals on the surfaceappearances, but it doesn’t work with the backs of triangles on DoubleSided meshes, which means you need 2x as many triangles (not good, but also not a lot for my 4 triangle mesh. it would also need 2x as many decals). also, it only works here because my mesh matches the UV mapping of a decal.
(left is MeshPart with SurfaceAppearance and a Decal, right is 2 parts in a cross shape, but the decals do the weird transparent object layering thing which looks awful)
image

2 Likes

Any updates on when this is being added? I need this right now. The life of everyone around me depends on this. My grind is interrupted by this mishap.

In conclusion, I would just like to know when you guys are adding my feature.

10 Likes

Had to jump back to this post after reading about staff’s perspective of feature requests in this update.

I strongly urge someone to up the priority of this feature or provide some more info on whether it’s being worked on. Beyond making development easier, this feature would make monetization of so many games that much easier. It has been requested for over half a decade, and while I understand that some features prove to be highly difficult to implement, I cannot actually think of any other singular feature that would more directly lead to increased income.

Customized cosmetics is lifeblood of successful monetization. This feature would make it that much easier for developers to let players purchase cosmetics in their games.

9 Likes

Someone should’ve asked about this in the recent roadmap Q&A, might’ve got a decent answer. :pensive:

3 Likes

Does anyone know if this is being worked on?

Want to implement colorable trees for different seasons. Current solution would be to use premade surfaceappearances, and add them in. Causing an instant ‘pop’ effect, but atleast it would work.

Recolorable SurfaceAppearances would make this task trivial. Would even allow us to smoothly fade the color.

After nearly 3 years, there has to be a reason why this hasn’t been implemented yet. Atleast tell us why.
Too much work? Platform support issues?

3 Likes

Settings for normal map strenght, metalness opacity etc. are also pretty cool features.

8 Likes

Here’s a post requesting what is essentially the same feature, made in 2017. This has been in demand for around six years. I firmly believe this feature has gone unacknowledged for far too long. Hopefully we hear something before the end of the year.

7 Likes

I like this idea, but you can already do this by setting the white values of ur image to transparent.

Instead what would be better is a shader editor so that we can do MUCH more with materials.

1 Like

On materials set to transparent, like tree leaves, it is impossible to use this method.

3 Likes