I’m… not sure what to add here The offset is (obviously) in studs, so for example if StudsPerTileU is 2, then offsetting the texture mapping by 1 stud results in the texture shifting by half of its width.
The properties can be used to fit textures to parts better, including working around an unfortunate quirk where texture mapping starts from the corner of the part for regular parts, and from the center for mesh/CSG parts; also since the properties are scriptable you can now animate them to get UV scrolling and other neat effects.
This is really cool, we can finally have images wrap around corners (kinda)
Image wraping around corner, blood for example:
The only thing left would be image cutoff so we don’t have to hid the rest of the image under a brick. But this feature it self is something really cool!
Awesome update, previously I would have to use a workaround with beams etc. to animate textures. This new feature + TweenService makes my development life so much easier!
This makes many of the hacks I’ve been doing much easier, and solves so many little issues! Glad to see this feature come out later rather than never come out at all. Thanks!
Just gotta…wait for a few rendering updates to…come through . Super enticing though , I’m going to try this out and as fast as possible. Great job OP and the team behind this!
Nice! I’m mostly excited to see the quirky ways people will manage to use this feature. I can easily see a bunch of visual improvements to games simply with this new feature.