Updated In Experience Controls on Roblox

Thank you! I think the style and the current features are great, but especially developers would be happier if we had more freedom, like being able to fully disable the feature or hide it in a way so our game UI has more space. One other suggestion I would make is being able to create our own buttons and menus, for example with an API such as StarterGui:RegisterControlButton(name: string, iconId: string, callback: (enabled: boolean) -> ()).

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I like these Experience Controls a lot more now. I know this is not exactly the controls, but for the leaderboard, is it going to end up reaching the top of the screen at all? Right now it just has a gap and it look’s pretty awkward if a developer doesn’t plan to add anything there…
grfdggdfg

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Is it normal that the Topbar buttons are always transparent even when the Background Transparency is at Opaque?

Better example.

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Good catch— we’ll try to have that fixed for full release

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They forgot the Background Transparency option existed an well, this happened.

First of all, thanks for the response, we haven’t ever really heard much regarding our feedback on the new controls ever since the original announcement.

Here are some changes I’d really like to see. You probably won’t respond to everything but I just want to make sure the team is seeing this.

  • Ability to hide the unibar entirely, if everything is disabled (all CoreGuiTypes, voice/camera communication, and the reset button). (Why?)
  • Take “Report” out of the 9-dot menu, just put it back where it was before. (Why?)
  • Probably unlikely to happen, but the ability to decrease the topbar inset to something less than 58 pixels if we desire.
  • Improvements to Self View.

The original announcement suggests otherwise, did this plan change?


I don’t know if this should be “fixed”. The old topbar buttons didn’t respect the background transparency setting, and changing this could mess up a lot of custom UI that depends on the transparency always staying the same, e.g. custom topbar buttons.

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imho i think having the mute, report reset etc is best within the esc menu, which was the case during a test version of the menu, rather then having any sort of ingame collapsable menu like there currently is.

(screenshot isnt mine)

IMG_5853

ux feels better and it is much less intrusive.

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yeah i agree. InGameMenuV3 is unmatched. The v2 & v4 menus are nothing like this.

please bring this version back, please!!!

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An before i forget.
The GamepadMenu is also unaffected by the Background Transparency change last time i checked.

I know this is a little late but since we are getting the ability to pin things in our topbar. I think it’s fair that we should also get the ability to move around our pinned icons as well.

Also can we also have the ability to Add our own custom buttons to the More Menu button?

yeah this was the best menu ever made but ppl complained to much i love this one the most

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honestly, they should bring this back but with a few additions

builder font

the captures tab

mute all, microphone, camera, and self view controls

“Give Feedback” button in the Experience Language page

replace Follow with Notify in Experience Info page

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agreed, the menus on the left side were the goat. can’t believe they’ve been testing and had 3 different versions since 2020 and stuck with a 2015 redesign

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Developing for the new controls is super difficult when you have to consider some users are still on the old controls. I imagine there would be more widespread adoption if Roblox communicated when more players will have the new controls rolled out.

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agreed, the v4 menu is literally just a 2015 menu reskin with the home button being removed on desktop

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i could have a suggestion for the uis is by just basically adding different options to pick between different styles of uis for us to get comfortable with

but im not sure if the suggestion in question would be a ok idea considering there could be a complexity between interfaces

There’s a new bug with the UI that didn’t happen before. If you click and drag out of a button, then let go of the left mouse button, the button will stay in the “hover” state.

36fc14dc325b8ae24f55e6f73632b8ff

This happens in a lot of different areas (all unibar buttons, playerlist ‘X’ button, buttons in the “Report” and “Captures” menus, purchase prompt buttons, AvatarEditorService prompt buttons, etc.)

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This is absolutely horrible in every way. Loved having to count how many pixels this new topbar is BTW

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I do love the ability to pin items that may have not previously been on the topbar onto the topbar now, having easy access to these buttons is amazing.

image

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please, could the new topbar be rolled out more? i love the new ui & my current projects ui has been based off of it for months, but ingame i have been stuck with the old ui, and i cannot release with it looking like this. also the new capture button is very out of place, it would look better in the unibar


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