What’s that?
I have not encountered that specific feature yet.
What’s that?
I have not encountered that specific feature yet.
It’s the video recording icon, they have updated it
Looks alot better, lets hope they increase the video quality while their at it.
This is absolutely unacceptable
What the heck is this?
I have a 2560x1440p monitor at 144hz running at 144 and that resolution is extremely low for 2022/2023 NOT to mention its in wmv as well literally had to convert it to mp4 so people don’t have to download it
How are you suppose to identify a roblox native video if you can’t even identify anything in the video to begin with?1
Voila
I have been having this issue where any form of changing the zindex/basezindex results in the same following error:
My current workaround is changing object.ZIndex = ...
to
if object:IsA("GuiObject") then object.ZIndex = ... end
The setLeftOffset()
function offers different results depending on the device. Mobile and studio both show it closer to the left. While PC shows it further to the right. However, on higher resolution mobile device (iPhone 12 Max), it appears the same as on PC. On iPhone 6, it matches the studio behavior.
Showing behavior with “Home” button.
IconController.setLeftOffset(145)
PC:
Studio / Low-end mobile:
The Frame that it’s overlapping is 310px X offset with 0 scale.
Thanks for the bug report! I’ll look at having this fixed by today
@Humza I’ll also look into this, thanks for sharing
Sure can, is this happening in a game with R6 or R15?
I believe this might be happening because GetCoreGuiEnabled for Emotes still returns true
(for enabled) even when disabled within games using R6. I can update TopbarPlus to account for this if that’s the issue.
R15:
R6:
Looking into this further I think it’s caused by the ‘Beta’ label offset for Voice Chat instead of the SetLeftOffset:
This activates on PC if your game has VoiceChatEnabled but remains invisible if your server size is larger than the maximum required for VoiceChat (I believe 50).
I recommend:
IconController.setLeftOffset(190)
Thanks for the quick reply. I don’t have voice chat enabled in this game and server size is 8 players.
Yes, can confirm this is happening for R6.
Thanks for your feedback, I’ve created a feature request as this is currently impossible to check for:
As a temporary patch I’ll introduce an IconController variable in 2.8.0
which you can update manually.
Highlights🕺
You can find all the chunky details here:
If your game uses VoiceChat you must add the following code alongside your TopbarPlus code:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local IconController = require(ReplicatedStorage.Icon.IconController)
IconController.voiceChatEnabled = true
This is to overcome an issue from Roblox’s BETA label explained in more detail here.
Thanks to everyone who reported bugs and helped in this update:
Hey! I recently implemented TopbarPlus into my game, and my chat icon keeps disappearing. I’ve narrowed it down to TopbarPlus because when I disable the script, the chat icon will stay. Essentially what happens is when you click off of chat, the chat box and icon disappears for a few seconds, then reappears.
Before chat disappears:
After chat disappears:
Any idea how to fix this?
Replaced buttons on the side of the screen with top bar buttons
and @BillB1ox https://devforum.roblox.com/t/topbarplus-v280-construct-intuitive-topbar-icons-customise-them-with-themes-dropdowns-captions-labels-and-much-more/1017485/599?u=foreverhd
This can now be achieved in v2.9.0 by doing:
IconController.disableControllerOption(true)
@AridFights1 https://devforum.roblox.com/t/topbarplus-v280-construct-intuitive-topbar-icons-customise-them-with-themes-dropdowns-captions-labels-and-much-more/1017485/168
Debounce is now also an official method in v2.9.0
icon:debounce(seconds)