Careful where you spawn
Thank you! I was considering doing the exact same because of… certain useful plugins that should be open source being made more expensive.
I’ve made considerable progress overnight!
woah, thats really awesome do you mind telling us how ?
Kinda reminds me of the Ark/Atlas structure demolish effect. Does it use forcefields?
I’ve just finished up a few final things before releasing the newly refreshed version of Reclass!
Everything’s been redone from the ground up in one 20 hour session, and it’s much more stable now than it used to be (with a nicer UI too!)
I’ve posted about it a couple of times above, but I also have a large Twitter thread I made while working on it; https://twitter.com/rbxe_/status/1202723206420934656
I put a texture on all faces of all parts, color them per the part’s color,then I slowly play an animation through all textures simultaneously, from a full white image to an empty white image, like so
You can adjust the properties in a way to mask the tessellation effect of the texture.
Thank you, I’ll totally try this out
Just… more tracks. Yes.
My terrain system can now generate different types of grass client-side, and blends the color based on what triangles are active on-screen:
Also just modified my water system to support lava oceans!
Would be cool if some races/pets were resistant to lava damage.
All good, but wow that snowy grass stands out nicely. Could easily see sandy, muddy, or even marhsland terrain with patches of grass done this way. Good stuff.
Soon
Getting the final touches done on UI. Squad list (bottom left), vehicle seats list (bottom right), and controls (bottom)
Please make it longer
That sounds awesome!
I’m working on a simulator where you can throw eggs.
It’s literally just that, a lot of work needs to get done but I like where I’m going, I hope I can at least squeeze some money out of it.
…And I forgot to add players to my thumbnail render
As always, I like reading about what others are doing. If anything, it’s something to do