10/10 best cemetery ever. Where are the gravestones?
I am still working on them I just started this on thursday.
I was doing another Experiment with Game Graphics.
I was always Interested in Game Graphics so that is why I’m doing it
I finished my showcase, Desert Evening! I would love some feedback on it! Here are some pictures:
Thank you so much for your support, it means a lot!
If you want me to work on your game’s lighting and terrain, let me know!
waterslide converter magic
I used @EgoMoose’s 3d triangle draw tutorial. It does use a ton of parts so I’m gonna export it to Blender to clean it up a little bit.
It generates a perfect tube using wedges.
I’ve been really only trying to learn how to build much better, but here’s some of the builds i’ve done, I was gonna originally create a horror game, but I decided to actually instead just do building.
Still working on my OBBY Challenges. I’m trying to figure out how to make people stay in the game for more than 10 minutes.
Actually 12 different challenges (Super easy, Easy, Hard)
https://www.roblox.com/games/5103396244/Hard-Obby-Challenges
After 68 days (45 if you only count days I did work), I finally released chapter 1 of my bullet hell adventure game and made a nifty trailer for it!
Game link here:
https://www.roblox.com/games/5620296316/Devilheart
Finally. Someone who likes top camera Roleplaying Games. I hope this blows up!
Possibly going to ditch this because I didn’t find a Scripter. Oh well, I had a lot of fun making it this far.
(GUI is just concept, not in game.)
Flipper exists now so I can make decent ui animations in Roact without having to use a library that isn’t even open-sourced yet.
It’s been a while since I worked on Kinetic Code. In that time roblox has added quite a few things.
I took some time to add some of said things in:
- Fancy new materials enabled
- Depth of field
- Shooting near enemy players will Suppress them, blurring their screen & moving their gun around
- Aiming down sights blurs the portion of the gun near your face
- Recolored the terrain & brightened the lighting, it was awfully dark looking
- Not shown in video, but shortly after recording I added something that muted colors during suppression & reduced suppression blur
Also made some good progress on ranks. Basic save/load save file & rank/promotion/experience system done.