Not my speciality but I didn’t wanna pay 50 quid…
so i made a thing
cloth physics is cool i guess
how i did it
so basically i just generated a grid of parts, and created springconstraints between them
and then i just rendered the triangles
here’s the cloth without any of the triangles:
for the triangles, just google “roblox 3d triangle function” and you’ll probably find something that explains it pretty well
(i recommend this article by EgoMoose)
Me and @murjarquitecto are working on an amazing open-world game. It is currently in Alpha but it will be released soon You can follow the game to get a message when it is released!
And… another showcase in the books! Go play it here:
https://www.roblox.com/games/5699007643/Great-Rift-Valley-Showcase
Too lazy to join? I got you! Here are some pictures:
Interested in hiring me? Check out my portfolio right here!
Got some feedback for me? Leave it right here! Thank you everybody!
No, this is not related in any way to Fortnite, don’t even ask.
How would that be related to Fortnite?
Some people, (ahem fortnite addicts ahem,) associate the word “rift” with Fortnite for some reason that’s beyond me.
How is that even possible?
No clue, that’s the first thing someone said to me when I sent it to them, “Is that fortnite?”
Yes, it is. Good job making the audio!
Good luck making more future audios!
Currently, I’m working on frequent updates for my current game Explore And Craft, as well as working on a second (unreleased) game.
DevForum post:
Update on my work, I pretty much completed it! Really proud of myself, though feedback is appreciated. (especially that color palette, makes me think of chocolate )
Ignore the avatar on the sidewalk, I forgot to remove it while doing photos. B’)
If possible, you can check out the work here: Homestore Cafe thing i guess (sold) - Roblox
Wow this took me absurdly long to do. Oh well, here’s the transition for create-a-class. UI still needs to be made, but I had a lot of fun overdoing the transition
Love the map. The animations in the video seem smooth and clean as well, however, is the little grid crosshair going to be like a mouse so you’ll be able to click on spawn points because I feel like that’d be a nice little feature. To add on I feel like you could do way better with the UI and potentially make it more modern and aesthetic kind of like Bad Business but add your own unique style onto it (I know you mentioned it's not done but it's feedback)
either way good progress since I can see you’re quite dedicated and seem to be working on it constantly which most projects on Roblox fail to do due to lack of motivation or resources.
Ahh I see you. That’s pretty sick.
Clever, I assumed you used “Verlet integration”? You used some fancy formulas, played around with a bit of physics and applied vector math
Pretty smooth
Nope! I just generated a grid of parts, and connected SpringConstraints between eachother.
Ohh shoot I had a feeling it was wrong. Never thought of that
Whelp, this is embarrassing
Anyways, the above thing is pretty cool, hehe. (Only if your a math geek)
I am working on a rpg game where you have to find these crystals and level up to as high as you can