What are you working on currently? (2020)


lost in vivo vibes (hopefully)

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I finished my showcase, Desert Evening! I would love some feedback on it! Here are some pictures:



Thank you so much for your support, it means a lot!

If you want me to work on your game’s lighting and terrain, let me know!

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waterslide converter magic

I used @EgoMoose’s 3d triangle draw tutorial. It does use a ton of parts so I’m gonna export it to Blender to clean it up a little bit.

It generates a perfect tube using wedges.

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I’ve been really only trying to learn how to build much better, but here’s some of the builds i’ve done, I was gonna originally create a horror game, but I decided to actually instead just do building.


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THANK YOU FOR ASKING, I MAKE

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icon

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Still working on my OBBY Challenges. I’m trying to figure out how to make people stay in the game for more than 10 minutes.

Actually 12 different challenges (Super easy, Easy, Hard)

https://www.roblox.com/games/5103396244/Hard-Obby-Challenges

1 Like

After 68 days (45 if you only count days I did work), I finally released chapter 1 of my bullet hell adventure game and made a nifty trailer for it!

Game link here:
https://www.roblox.com/games/5620296316/Devilheart

34 Likes

Finally. Someone who likes top camera Roleplaying Games. I hope this blows up!

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I don’t know what to do with this

(this is using roblox-ts and is open-source btw)

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https://soundcloud.com/kitarepo/timeless-meadows/s-DTAjcMvM9mi

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Possibly going to ditch this because I didn’t find a Scripter. Oh well, I had a lot of fun making it this far.

(GUI is just concept, not in game.)

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Flipper exists now so I can make decent ui animations in Roact without having to use a library that isn’t even open-sourced yet.

Image from Gyazo

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W I D E

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It’s been a while since I worked on Kinetic Code. In that time roblox has added quite a few things.

I took some time to add some of said things in:

  • Fancy new materials enabled
  • Depth of field
  • Shooting near enemy players will Suppress them, blurring their screen & moving their gun around
  • Aiming down sights blurs the portion of the gun near your face
  • Recolored the terrain & brightened the lighting, it was awfully dark looking
  • Not shown in video, but shortly after recording I added something that muted colors during suppression & reduced suppression blur

Also made some good progress on ranks. Basic save/load save file & rank/promotion/experience system done.

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How not to make a chuck system 101

Viewer Discretion advised:

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https://www.roblox.com/games/5112842651/FACTORY-CITY-Pre-Alpha-v0-9-5-CLUB-BONUS-FIXES

I feel a bit embarressed because… I cant model and UI is a bit hard to figure out. I loved scripting the various upgraders though and thats where most of my work went into.

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Kinda late response, but if you wondering it was something along the lines of “brick breaker”. I think. I still remember playing that around 7 years ago on a classical blackberry phone :pleading_face: Sadly it’s dead now :weary:

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That’s quite awesome, I’m looking to see more updates to the game it seems quite interesting kind of like that game ravenfield or whatever it was called.

Made under 30 minutes, a little showcase I guess.


Game link: Castle - Roblox

24 Likes