This week I worked on creating a train that could move along curved tracks while still appearing to move smoothly on the client. An invisible blocky version of each train car has its position updated every second on the server and the client handles the appearance and in-between positions for the train cars. Since my game has streaming enabled, I have a tag for all the train cars and I have the client handle updating the car’s position only when the server’s counterpart has its cframe property changed. When the server’s part is no longer being streamed in or is deleted, the client doesn’t do anymore updates for that train car and removes the client’s model.
Other than that, I also worked on a chest model and practiced rendering it:
Since I didn’t look anything up on how to properly render stuff in blender, I ended up with a very flat and dull render. To make it feel more alive, I ended up bringing it into photoshop and made a few adjustments to make it pop out more. The coins I used in the render are just placeholders for now. In the final product I’ll probably have a different coin model and I’ll probably have them face the camera more.
I am currently working on a Ragdoll game that has not entirly been very succesfull and has not really been worth the time i put into the game. i made many cool think such as a brawl arena and many other things like a shop UI. but other than that the game has been a pretty big issue because i lack much logic being an amatuer developer
Trying to make a Piggy game. Not going to spoil too much, but the way the characters fit together is kind of ridiculous, as there are siblings whose personalities conflict literally as much as possible.
This will be very difficult, considering that I can’t even make a door…
A bit of update for the train, you can go and test it here: Jujutsu Train - Roblox
I’m not really done yet with the buildings on the background and I might also change the lighting.