Oh! i didn’t expect my post get that many recreations, remasters and plugins over a simple project.
Pretty good plugin!
Oh! i didn’t expect my post get that many recreations, remasters and plugins over a simple project.
Pretty good plugin!
I’m working on a global badge counter
Working on another game except this one is actually kinda relatively good i guess possible
I’m scripting and building the whole lot, might have to ask for some help on the map sometime tho… sigh as i was playtesting for this screenshot i found a new bug with the doors… fun!!
Some semi performant client side noise clouds, I think they’re pretty
Escalator model!
DevForum post: Realistic Escalator model
[size=“5”][color=#888888]P[/color][color=#93937A]o[/color][color=#9E9E6C]r[/color][color=#A9A95F]t[/color][color=#B4B451]f[/color][color=#BFBF44]o[/color][color=#CBCB36]l[/color][color=#D6D628]i[/color][color=#E1E11B]o[/color][color=#ECEC0D]:[/color][/size] THULiCORE's portfolio
That looks really nice! How do i add clouds?
Low poly traffic cone. 104 tris.
I haven’t used Blender for ages, had to gave it a new start. And what is better than making a stylized nature set?
Sorry if I sound rude, I promise I don’t mean to:
Next time, you should try to do more inside Blender as it is more capable than you think. It can make your renders look better than reality! Practice, practice, practice.
Thanks for the feedback and uh
Is it out yet? Can I use it? It looks so good.
It’s not out yet, but almost finished. I’m most likely going to release it within the next 2 weeks.
One dimensional greedy mesher for my voxel game (It’s not complete by any measure). I’ll eventually expand it’s dimensions to 2D, and eventually 3D. But I want to start small, and slowly work my way up in bits and peices.
And surprisingly… It really wasn’t that hard!
Now if you’re wondering what the colors mean, the yellow / white mean greedymeshed, blue means not greedymeshed, and magenta means “greedymeshed air” (I added it in for a test), and red is for debugging.