it looks better than roblox lol
Are you the developer of room?
Don’t have a lot of time this week, but I mocked up a new monster. This was more of a test of baking normals and reducing poly counts. The first version has 9m triangles. The second one 3500.
I’m probably going to hate animating this and scrap it. Time will tell!
What is realistic when your talking about aliens? I mean we got no idea what they would look like so you can’t really call any alien “more realistic” haha
I’m working on a game called Expedition Everest. I think it should be done in a couple hours. I’ve been working on it for the past two weeks. Here are some screenshots:
Decided to release it after Expedition Everest see this post for more pictures:
https://www.roblox.com/games/7705244718/Expedition-Everest-NEW
Where is the trigger? Is it not finished?
Combat Animations for my game called Songen Nashi.
Isn’t it just possible to remove the script/code that creates the GUI? And if it’s difficult to remove, just repeatedly delete the GUI every frame?
P.S. I see that you still haven’t removed Microsoft Teams. If you want to, right click the taskbar to go to taskbar settings. Then just disable the toggle.
Exploiters will steal everything on client, including local scripts. Plus, most exploiters don’t even have sufficient development knowledge to delete them anyway. I’ve talked with a few showcase builders who put local scripts/module scripts and got their showcases stolen.
Published an update to Vile, my singleplayer campaign game.
I’m kind of embarrassed to post here considering how good you guys all are, I started humanoid modelling 2 years ago, and this is where I’m at now!
(My custom made particles)
Please reply with constructive criticism because I love to learn!
im back
Also I made the Twin Towers in Roblox for a media project. Watch the video for more information.
Also what the heck lol. I was gone for like 4 months
Nice job! It should be rather 200-300% taller though. If you want to model a replica of something, it’s a good idea to use blueprints as a template, at least to keep proportions. You can always scale the resulting model up or down to fit your needs