Complete! Here is my next futurized template.
Decided to release it after Expedition Everest see this post for more pictures:
https://www.roblox.com/games/7705244718/Expedition-Everest-NEW
Where is the trigger? Is it not finished?
Combat Animations for my game called Songen Nashi.
Isn’t it just possible to remove the script/code that creates the GUI? And if it’s difficult to remove, just repeatedly delete the GUI every frame?
P.S. I see that you still haven’t removed Microsoft Teams. If you want to, right click the taskbar to go to taskbar settings. Then just disable the toggle.
Exploiters will steal everything on client, including local scripts. Plus, most exploiters don’t even have sufficient development knowledge to delete them anyway. I’ve talked with a few showcase builders who put local scripts/module scripts and got their showcases stolen.
Published an update to Vile, my singleplayer campaign game.
I’m kind of embarrassed to post here considering how good you guys all are, I started humanoid modelling 2 years ago, and this is where I’m at now!
(My custom made particles)
Please reply with constructive criticism because I love to learn!
im back
Also I made the Twin Towers in Roblox for a media project. Watch the video for more information.
Also what the heck lol. I was gone for like 4 months
Nice job! It should be rather 200-300% taller though. If you want to model a replica of something, it’s a good idea to use blueprints as a template, at least to keep proportions. You can always scale the resulting model up or down to fit your needs
Thanks for the advice, I don’t know why I didn’t think of using blueprints…
Unfortunately I stopped working on in due to reasons mentioned in the video. I’ll be sure to use it in future videos.
Also scaling doesn’t work since it’s (almost) all parts grouped together, so if I try scaling on the Y axis, it’s going to scale it on the Z and X axis as well.
This isn’t true, they DEFININTELY know how guis work.
Cartoony House - Roblox
Cartoony house I made to help me get better at building, you can give feedback on it: Cartoony house feedback
Working on a replication of Toronto Pearson International Terminal 1.
It’s the 2nd time on the platform this airport is being remade, however the first one is old (2016!) and frankly not really accurate.
yo
+wallsticking/wall sliding and effect replication
+one way platforms
+camera rework + limiting camera to bounds (anyone out of bounds is offscreen and will be put in a viewport on the side)
+fastfalling
+platform size change (this will probably be around the size for 1v1 and 2v2 games)
when u wallstick you are limited to 10 jumps, this forces you to eventually have to touch a platform again to reset them (so ppl dont wall camp)
i probably forgot to list some stuff here but idk