The map for my game that I’ve been working on is coming along pretty well:
Give feedback here:
The lighting fits very well with the area
I am currently working on so much. My goal is to make the world a better place (for reasons)
I am working on things inside and outside of Roblox!
Playing around with some different audio effects to give a solo violin some extra presence, especially when sitting in front of an orchestral backing.
Butterfly Knife I modeled in blender and textured in Substance Painter.
(Substance Painter) below
Made a little animation for my game because I was bored:
Recently I uploaded some NASA hats to the avatar shop after gaining permission from NASA and roblox.
Great work! I saw an ad for them yesterday! It’s crazy how you got permission from NASA.
My brain thought making this was a good idea.
This was my first animation using Moon Animator, forgot to post it here 5 months ago lol.
EDIT: I’ll take feedback, but since this isn’t my most recent animation it’s not an accurate representation of my animation skills now. My most recent animation shows how much I’ve improved so if you’re curious, here it is:
New 3D brightness GUI test
Most recent drawing of mine (Only a test)
Tried to mix Hitman and Payday. Put togheter a short demo.
(Still work in in progress, ofc)
Whoops forgot the full link, haha. The first one is basically stealth takedowns.
Looks nice! Would suggest, if you’re experienced with, turning this into a OOP reliant system. A good example of a classifier can be found here Rythian2277's way of implementing OOP into games. I use it in my chat system below
for handling channels and messages on them. Has unread messages support as well.
Awful model I rushed.
Honestly hate this one, by far one of my worst ones yet.
Not looking for feedback, please do not comment.