Nah, i just used substance painter to texture it like that. So its basically hand-drawn.
Fix the lighting and add some bevels to certain areas to add some detail.
I’m working on a showcase, I plan to add smaller mountains in the background and work on the lighting a little bit more.
Removed work for personal reasons, sorry.
I’m currently working on an ELS creator plugin for Studio. I was going to write up stuff about it here but felt it deserved it’s own post, which you can find here
Fully procedural terrain. It works with islands but I don’t have a picture for them.
I make things to cope with mental health after being suffering abuse I’d rather keep private, I simply do not wish to take feedback and that’s why I use this thread rather than the category #help-and-feedback:cool-creations
Plus, this was suggested by another user after having this same issue with other users in cool creations.
Ok, sorry if I came off as rude. I was just curious.
https://www.roblox.com/games/6928203569/Beta-Fringo?refPageId=c1759181-929a-4a25-899a-aabc1594c6ca
just dropped my game!
Getting into developing and learning lua.
Draggable viewportframes
Lucky Number 50 Simulator is one of my primary focuses atm.
It’s basically a game where you’re given a phone that has a chance rate of 1/1000 which is 0.1%, and your goal is to generate the number 50 with your phone which gives you points to unlock hats with unique tools that you can mess around with. We’re still actively developing it so not all features are 100% present in the game so it can get boring after a little while since not everything is implemented, and only me and my friend work on the game as of right now (staying that way btw).
We’re also developing a gumball machine that gives you random things that can aid you or completely fail on you. Everything within the game is completely luck based. (not p2p either!)
We’re also going for an old classic roblox map style so everything is built in 1 stud (man can that get difficult at times!) but it’s really fun.
We also have a tutorial included which helps you get familiar with the base line of the game! (I don’t quite understand why most games don’t have this but yeah)
Hardship
Think deep and far.
I’ve been working on this project for a client that is been in progress for a few months now. It’s a very hyper-realistic Train that’s being installed in a diorama. I also don’t feel like going super-nerd and go out on explaining what train this is. It’s bits and pieces that I’m building and assembling and close to texturing soon. That last image is a mockup of what it will look like, but I hope you get the idea.