Yeah, most people say they can’t see the a in it.
Looks like squid game rooms cool
you heard about the “this house has people in it”?
looks great, maybe it could use some static as well
cutscene moment
Made another effect for my game, the recursive part itself was hard to make. It was a painful trial and error
Got a taller area done
Also found out that the line-by-line method I was using to make the terrain had these weird artifacts, so I’ve switched to a spiral method that looks a lot better:
Old method:
New method:
You can see a pretty clear side-by-side comparison in this screenshot as well.
A custom grass system for my game
It can run with 60 fps and averages 0.5 - 10 percent script activity based on how you tweak the values and how fast you’re moving.
Stress test that I ran:
With custom LOD visualized (the farther = less grass, less accurate)
Y’know that wand that I shared? It’s finished now!
This is a video of me playing in VR with the wand welded to my left hand, showing its trail and particles.
Here’s two screenshots of my character Mary holding it:
What do you think of the wand now that it’s in the experience (but doesn’t have any programming)?
EDIT: This isn’t how the wand looks now; Here’s an update, which adds trails to the star’s points and better particles.
Currently I’m working on a fangame of Slap Battles. My game don’t work for the moment, I don’t scripted it, so the game is in very early BETA.
The game:
Is this really Low Poly?!? It looks more high poly lol
I still need to add sounds and probably make a few more miscellaneous tweaks, but overall very happy with how this revolver turned out.
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i made a map that’s… 7 million sq. km?
i did the calculations and its probably 84 sq. km but uhhhhh
this plot of land (down there) is about 4 sq. km
I think the second diff is off. it should be ~64390
Added wind movement to my grass system
(White is grass groups with windshake applied. The rest of the colors are the different LOD’s)
Without LOD visualized:
Also added checks to make sure grass doesnt hang off edges or clip through walls:
Before:
After:
(tried it on some random freemodel i found)
Wow, last time I gave an update was in March! Working on launching today! That kind of deserves a post of its own. I’ve been at it on this game for around a year and a half, coming from basically nothing to launch!
I’ll keep it short, I have lots to do!