I am currently working on a game inspired from a youtuber.
So theres a youtuber know as KreekCraft and he made a video where he talked about which youtubers he could be in a boxing match. So, since I want to find out, I made a game for it!
I’ve been working on it for about a month now.
I am currently finishing up the menu for the game!
I have also started making one of the first characters.
I’ve thought about it and figured, I should try using the “Atmosphere” instance again. Though I was disappointed with how inflexible it was (and how much better my experience’s time-based lighting looked without it), now that I’ve noticed how good it looks in Royale High, I believe I’m going to give it a second chance.
I’ve replaced my experience’s unique city sky with a basic one, as atmosphere covers up the lower half of the skybox, covering the distant “buildings” with what looks like fog. After playing with its properties, I think I’ve picked the right settings for the look that I’m after. With very few changes, here’s what sunset looks like:
EDIT: I’ve added support for atmosphere to my smooth time-of-day script, and have started editing the “color”, “decay”, and “density” properties to improve how all parts of the day look. That debug feature that I added earlier this year really helped me quickly visualize and make changes in real time!
you should only use smooth on all sides n studs for top, inlet for bottom. i made the same mistake as you but i used universal everywhere instead cool besides that
Me and my team are working on a rhythm game, which it’s called Project: Afternight, and somehow I work on solo projects too. It’s quite interesting since I have worked on a group project, plus I’m helping them with building and stuff.