This year, 2024, has been quite a transformative period for me in terms of game development. I started off by diving into some ambitious projects, including “Short Creepy Stories” and “Bloody Madness Combat.” Both were intriguing opportunities that seemed to promise a lot of creative freedom. However, as I got deeper into the development process, I encountered significant challenges that ultimately made it difficult to continue. After careful consideration, I decided to step away from those projects. It wasn’t an easy decision, but it was necessary for me to focus on what truly resonates with my creative vision.
In the wake of leaving those projects, I redirected my energy toward something more personal and foundational: asset creation for my future games. I’ve always believed that the key to great game design lies in the details, so I took the time to develop a first-person handler that feels as smooth and realistic as possible. This was no small feat, but the results have been incredibly rewarding, adding a layer of immersion that I’m confident will elevate my future projects.
Alongside this, I experimented with map creation—something I hadn’t fully explored before. This involved not just placing objects but understanding how to craft environments that tell a story and draw players in. As part of this exploration, I also delved into lighting and VHS effects, which have now become some of my strongest skills. I’ve learned how to manipulate light and texture to create atmospheres that are not only visually stunning but also emotionally engaging.
Moreover, I took a deep dive into UI and Sound Production, two areas that are often overlooked but are crucial for a game’s overall feel and user experience. Through this exploration, I’ve gained a newfound appreciation for the intricacies of sound design and user interface, and I’m excited about how these elements will contribute to the depth and polish of my future games.
Reflecting on the past year, it’s clear that these experiences have not only expanded my technical skills but also deepened my understanding of what it takes to create compelling, immersive experiences. I’m eager to see how these newly acquired skills will shape the projects I take on next. Here’s a look at the work I’ve done in 2024—each piece a testament to the growth and learning I’ve embraced this year.
Sound Production and UI
Remastered the SCS Theme Song. (Never got added due to some issues)
“This was my first attempt at creating a theme song, and prior to this ive only tried to make music twice. So I guess third times a charm!”
Whitebox Zombies | Dynamic Main Menu
“This was quite the tedious project to work on, however I had it done within 2 days and I say it turned out smooth.”
VHS Intro that was later added and changed in SCS
“Kharbor unfortunately changed the introduction which led to it looking poor in my opinion.”
Building and Designing Maps + Lighting Setups
First Person System + Dynamic Lighting Settings
Lost Footage | Horror game preview