We’ve added a Brightness property to SurfaceGui and BillboardGui. This scales the light emitted from the GUI. Now you can create brighter, GUI-based effects like HDR TV screens! This is another small step in our effort that started with Future Is Bright 1 to support environments with wide ranges of brightness.
SurfaceGui with Brightness 0.1, 1, and 10, respectively
Note: Brightness only has an effect when LightInfluence is less than 1 and AlwaysOnTop is false.
When LightInfluence is 1, a GUI is lit entirely by its environment, as if it were an image painted on a Part. In a dark room, it won’t be visible.
When LightInfluence is 0, a GUI has a constant brightness independent of its environment, as if it were a TV screen emitting its own light. This is controlled by the Brightness property.
When AlwaysOnTop is true, a GUI will appear on-screen with the exact pixel colors from its descendant Frames, ImageLabels, etc.
When you turn on your device in the middle of the night
Jokes aside, this is a very nice feature! This could be usefull for easily making a intro. You could just use tweenservice to make the screen brightness from dark to normal. This will help alot of devs like us out. Thanks roblox!
I really, really like this new addition. I wonder if this will also be good for flashlight effects, such as this:
This flashlight doesn’t use any actual lights and instead relies on a bug in Studio’s engine that enables you to see more clearly in darkness through a transparent billboard. Though it looks foggy, I wonder if having light emission in this fashion will help solve this issue with FiB