As a Roblox developer, it is currently too hard to properly distribute game revenue in a group with multiple projects.
Payout management in this scenario is too complicated, unless funds are distributed in separate groups - one for each project.
The solution?
It would be amazing to see a more advanced payout distribution system, in which developers can specify the amount members receive for each game the group owns.
I am in the process of creating a network that enables aspiring developers to work in full Roblox developer teams on defined projects that would eventually be published under the group, with funds ideally being distributed by the network to the developers of each project.
Here is a quick diagram explaining how it works now vs. my proposal:
Current situation: All funds go into the same collection which is then distributed, without differentiating the source of the funds.
Proposed change: Funds are differentiated by project (game). This way, multiple projects can have their payouts managed in the same group.
Iād love to know what you guys think of this suggestion. Would you do it differently? Leave a reply!
Edit: It is important to note that the group Store is another source of funds. Perhaps this should also be a separate collection from games.