Any news about this coming out from Beta?
Never, they’re gonna keep it beta till roblox developers are crying to roblox to fix their new updates that look “totally cool” to them
Any updates on when this will be released would be appreciated - my team and I are waiting to use this for fire particles on an upcoming game we are working on.
This needs to be released, almost like 5-6 months and it’s still not out of beta, lots of games are getting delayed because of this.
Hi all!
Sorry for the delays on the release of Flipbooks. We are just about to release the feature and we will send an announcement next week!
I wanted to give you a heads up that if you’ve been testing Flipbooks through Lua scripting, we are changing the FlipbookLayout options naming as part of a set of design improvements to the feature. We recommend a search+replace pass on your scripts. The changes are the following:
- “TwoByTwo” is now “Grid2x2”,
- “FourByFour” is now “Grid4x4” and
- “EightByEight” is now “Grid8x8”.
This update will go live by end of this week, a bit ahead of the full release of Flipbooks!
Further to the above message, whilst we prepare the release of Flipbooks from Studio Beta status into Production there may be some stability issues during these updates. If you encounter stability issues of Studio in version #548, disabling the flipbooks beta and relaunching studio may provide a work around in this release version.
And if we could write the number of the grid to our preference?, there are particles that need more frames or that are not completely the same numbers… It would be better if we could write xframes and yframes
Reasonable request! At the moment we’ll only release Flipbooks with those 3 options (2x2, 4x4 and 8x8). There are multiple technical reasons for this and we have ideas for implementations that would provide more flexibility for particles animation in general, but there are a number of other important improvements and requests across our rendering engine that we will be focusing on first .
ETA on custom flipbook proportions my good friend?
you didn’t read their reply right
read again
ParticleEmitters are currently broken in Roblox Studio if you have this beta enabled.
Any updates on what’s going on?
You could add legacy enum names to keep backwards compatibility with the old names.
(If you don’t know what I’m talking about ask @Tiffblocks)
We apologize for the inconveniences. These are the instability issues @ProfessorKJM is referring to. A fix is already in and will drop with the next Studio release. Meanwhile, please disable the Flipbooks Beta if you are experiencing issues with Particles.
Is the flipbook’s now fully released?
fix the clipping issue…
Well we can’t do that, because now the beta option’s gone, and now I can’t work! Nice!
Maybe next time, with all due respect, make sure the update actually works before forcing it on everyone.
Has this affected the render distance of particles? I have big smoke pillars in my game which I use for atmosphere, but they seem to fade out now.
Before:
https://i.gyazo.com/e5bdab97a731f8c9dcf479881cf8c374.mp4
After:
https://i.gyazo.com/47a1912ba4f4a88c6ebe8fe800c916de.mp4
it’s an awesome feature, however, i think there should be an option to disable the image fading in/out between frames. the fading ruins animations made of solid images, like so:
here’s still image to make this issue more clear:
Any news on when this is getting released?