Developer stats data points are currently insanely difficult to pinpoint because you can’t properly read timestamps. The ideal fix is to replace the redundant duplicate information and replace it with a timestamp.
Why it’s currently broken / unusable
The easy yet effective solution
The timestamp should be in the format of the current graph you’re viewing.
Hourly: 4:00
Daily: Aug 29
Monthly: June
33 Likes
1waffle1
(Waffle)
September 11, 2017, 9:59pm
#3
Daily stats are especially confusing because it feels like it’s ending days in the evening pacific time.
3 Likes
JParty
(JParty)
September 11, 2017, 10:25pm
#5
Hey All,
We are doing a major review on developer stats and the developer page and will be looking for ways to improve the entire experience. Please continue to post about changes and improvements you would want to see for developer tools.
Please try to format requests into the form of what you are trying to achieve rather than what the solution should be. This is the exact kind of feedback we need to shape future updates.
16 Likes
Semaphorism
(standalone_ecu)
September 12, 2017, 4:38am
#6
Yeah, please implement viewing like this, or similar in ways, like date following cursor, etc. (Stats I setup for Phantom Forces)
(Click to view gif)
3 Likes
berezaa
(Bereza)
April 4, 2018, 3:02am
#7
fast forward a year later and developer stats are even more unusable. Any update on the horizon?
4 Likes
I didn’t see that there was a thread where you notified developers that DevStats were getting a makeover. Thank you for bringing this to our attention, even if this is months after, I have some threads that should be taken into account during the makeover.
I think it would be nice to be able to see how many times your game is favorited each hour/day. And to also see how many people unfavorite your game each hour/day.
As a Roblox developer, it is currently too hard to run stats on game performance by platform by one’s own metric set up, and currently impossible to use the data table provided by developer stats to seek differences between platforms.
Developers with a knowledge in statistics would benefit greatly and improve design decisions with greater access to this data.
Blurred is what we currently get under the ‘Daily Stats’ tab.
When making this feature, make the differentiated by platform a separate …
FTWDK: A sales mix is the proportion of products your business sells, can be in terms of volume and revenue.
Super simple Eg) Item1 accounts for 40% of our sales volume and 30% of our revenue. Item2 is 60% of our volume, 70% of our revenue.
As a Roblox developer, it is currently too tedious to create a spreadsheet and gather my game’s sale mix.
Knowing your sales mix is important in my opinion, so you understand what your players like to buy in your game. You can decide if this is important…
As a Roblox developer, it is currently too hard to keep tracks of recent spikes in likes or dislikes
I’d say this is a rather needed feature, as it’ll allow developers to better keep track of which updates were liked, and which ones weren’t liked, or see how well average people like your game while running ads or sponsored positions.
I’m not gonna follow the standard format since it doesn’t really conform to this suggestion. It’s not exactly “too hard” to see the amount of VIP servers your game has, since you just navigate to the Access page of the place configuration page. This is more of a quality-of-life thing. Simple enough, this thing
[image]
should also be shown on the Developer Stats page. It’d be quicker to access and hopefully look better than just a sort of footnote on the config page.
Obviously I’m quite bad a…
4 Likes