Howdy, I’m a self-taught freelance graphic designer that goes by the alias i5k, I’ve been doing graphic designing for roughly 6 years now. I’m also a very friendly user and I’ve been on ROBLOX since 2010 now! If you ever have a question you can message me on discord or twitter (Sorry if I don’t answer try to keep messaging) And I will get right back to you as soon as I can!!
What do you use to make your artworks?
My main programs and render engines are Cinema 4D and Octane Render, which I purchased of course! I use photoshop for my post phases of the work very often and I recommend using Octane, it’s very simple and has user-friendly interfaces with plenty of tutorials online!
Why should you hire me?
A lot of time goes into my artworks so I can make them extremely detailed down to the most minimalistic of features!! I’m a very hard worker and an understanding person, I also promise to make up for my expensive pricing with decency and companionship as well as enthusiasm! My prices can also be heavily influenced by demand!
How do you make your 3D Clothing?
The clothes are all textures and not modeled!! I do highly suggest you model them though, or at least find a suitable workflow. I couldn’t find any tutorials on it but I use a preset material in Substance Painter that is a fabric that has a customized height channel to fit the character in question!
If you want to learn more about textures you can click here!
The Last of Blox
MAD CITY - Brawl
Obby island - Spring Island Update
Science Simulator - Night
Science Simulator Day
Vaulted - The Exchange
Vaulted - Heist
Superhero Brawl Tycoon 2
Escape the McDonalds
STORM AT SEA
Murder Mystery 2
Personal Artwork - RIVALRY
Mad City Mech Update
Obstacle Course Thumbnail
Blade Throwing Simulator
Fan Wallpaper for ROBLOX
Tower Destruction Simulator
CHAOS | 混沌 (PERSONAL ARTWORK)
BIG Giant Survival
Pet Ranch Simulator 2
Dungeon Quest (Steampunk Sewers Update)
Car Crushers - Collision
Car Crushers - Sawmill
4 Player Superhero Tycoon
Zombie Slaying Simulator
Solidarity (Battlefield Fan Art)
What affects the prices?
I’ve finally been able to divide up my work into 3 different type of artworks that displays the amount of complexity on a scene!
The Basic Package (35k) - Mostly purchased for Simulators, usually contains 3-4 characters with basic posing and is made to look welcoming (Rendered in 1920x1080, doesn’t include PSD)
The Realism Package (50k-75k) - A great example of this would be my Ro-Ghoul thumbnail or my Emergency Response: Liberty County thumbnail, they’re usually sceneries that have clothing folds and include a nicer composition than the basic simulator one. It is mostly purchased as a “treat” for your game and if you’d like to have a nicer visual experience to represent your game (Rendered in 2560x1440, includes PSD)
The Premium Package (75k-100k) - This type of pricing is mainly expensive because of the time frame for it with around a week of a wait but given top priority for your commission to reach its turn. Not the most popular item but it is the best-looking one. For this price, I will custom make textures for every asset and create any scene you have in mind whilst trying to keep a nice look for your game. DO NOT PURCHASE FOR A GAME STARTUP!! This is mostly for games that can afford to treat themselves and again would like a more premium visual experience for their games!! Examples for these would be my first Ro-Ghoul thumbnail and my Dungeon Quest thumbnail. (Rendered up to 3840x2160, usually has longer delivery, PSD included)
The prices do so often vary due to high demand or amount of work that needs to be done. Remember that I am being paid for the time spent on the artwork not only the final product!!
What affects the prices?
Customized Texturing that require more tweaking such as Roblox textures generated maps, realistic maps made to fit different types of styles, 3D Clothing
Amount of characters and how big the scene is; Although not a lot of people know this, scenes are extremely demanding as they get bigger, some scenes can use up to 86% of my computer’s memory when I have 48 GB, as it is true it isn’t the client’s fault, some of the requests can cause an overwork on my computer and it’s processes!!
Remodeling/Customizing game aspects; If your game assets aren’t working because of an error or a problem with it, I will have to charge extra for fixing its issues due to the time it takes.
The biggest price factor comes from demand though. If my commissions are completely full clients can pay a higher price to have their commissions done before others. And if I’m unable to take too many commissions I will have to charge an extra fee to be on the wait list!
The complexity of commissions, as things get more demanding for the commission, taking up more of my time, they get more expensive as well.
Pricing details (See commission Sheet)
I accept both Paypal and ROBUX payment!