As the Roblox community has grown, so have the needs of our developers who now look for tools and resources to take direct control over the content incorporated into their games. Earlier this year we shared that we were working to implement new systems that will help developers more easily and effectively manage their game assets. Today, we are launching our improved asset archiving feature to help developers control (archive and unarchive) all uploaded assets, including those shared as part of a group.
Developers can now archive an asset making it disappear from Roblox.com and unusable in a game (users trying to access it will get a placeholder or see that it fails to load). To archive, developers can go to the Configure Item page for their specific item and click on the Archive button. Once archived, assets can always be restored. The feature is initially limited to Decals, Meshes, and Audio.
Archived assets can also be viewed by checking the “Show Archived” checkbox on the Develop page:
You can start designating assets with this improved feature starting today, but any asset archived now will simply be marked with a warning message. Five weeks from today (August 15, 2019) asset archiving will go into effect, and from that date forward, archiving an asset will happen immediately. This initial trial period is being offered to test how the feature works and help our developer community better understand the process for archiving, viewing, and retrieving content from their respective games.
Developers should also use this initial period before August 15, 2019 as an opportunity to evaluate all third-party assets in their games such as images, audio files, or possible IP pulled from another source and be mindful of the potential impact of these assets on their games. If a third-party asset is subsequently archived by the originating developer, your game might be impacted. For example, in the case of a copyright issue with any third-party assets, your game could be subject to our DMCA process. Learn more about IP rights and content infringement here.
Removing uploaded content without the asset management tool
If for some reason a developer cannot use the improved asset archiving tool to remove content yet they would like that content removed, we will continue to accept email requests from verified email addresses on developer accounts associated with the applicable game to email@example.com address. Emails sent to this address need to include your developer username and all links to assets in question that you would like to have removed from your account. Please note, Roblox is already processing a high volume of requests, and we recommend that developers use the improved archiving tool as their first means of asset management whenever possible.
Submitting a violation notice as a rights holder
Rights holders should continue to go through Roblox’s DMCA process to submit notices about content that they believe violate their IP rights.
Roblox is built for and by our incredibly talented community of young creators. We are continually inspired by what developers bring to Roblox, and we are passionate about protecting creators’ rights. We hope the Roblox community sees the value in having clear controls for asset management combined with our fair DMCA policy and expectations. As usual, we welcome your feedback and questions.