Update - Oct 13
Hello developers,
Since the original release of Material Service, we’ve been working hard to improve the user experience and overall functionality. We’re excited to announce a few upgrades today, so let’s dive right in.
Please note that all changes and additions to Material Manager are in beta and must be enabled in Studio via the
Material Manager Improvements
beta feature.
Custom Physical Properties
Material Variants now have support for custom physical properties, much like we already allow you to define physical properties on parts. Editing is simple, as the new physical properties show up next to the variant’s visual properties in Explorer and Material Manager. By default, they’re populated with values from the variant’s base material.
Material Creation Workflow Enhancements
To improve usability, we removed the modal flow for creating and editing materials and moved all of its capabilities to the inspector. This non-modal workflow makes better use of your valuable screen space and makes it easier to bring existing assets into the Material Manager.
Terrain Details in Material Manager
Material Manager now supports the creation and editing of Terrain Details, so that you don’t need to go back to explorer and properties to make adjustments to the look and feel of your terrain. To do so, click on a material you want to add Terrain Details to, scroll down to the Terrain Details section, and create them from there.
Materials in the Marketplace
Marketplace now features a brand new materials category, which makes it easy to find collections of materials (“material pack”) in Marketplace. To ensure your material pack shows up properly when you submit to Marketplace, make sure that your folder/Model only contains MaterialVariants, TerrainDetails, Folders, and Models: don’t include Parts, SurfaceAppearance, or other object types.
What’s Next?
We will continue making incremental improvements to Materials going forward. We still plan to expand the built-in material library, and we look forward to sharing more about that soon.
As usual, feel free to leave us any feedback or suggestions you have about the update.
Special thanks to @TravelerUniverse, @APandaPoet, @JoshSedai, @4thchamber, @wengawenga, and @Infomancer for working hard to improve Material Manager!