I’ve removed the tag from your title–that’s what the “optional tags” section is for.
This Mesh Editor is simply amazing. The Beta version was great and I’m stunned at how many features this update has added and improved upon.
I think that this plugin awesome!
can you make unions into meshes with the plugin?
No you cant turn unions into meshes
EDIT: if you export the union as a obj then import it into the mesh editor but it will be ugly
The wedges are the standard WedgePart that you can create in studio
if you set the mesh thickness to 0 then there is also a SpecialMesh inside the WedgePart with the scale set to 0,1,1 in order to make the wedge have no thickness to it
robloxes WedgePart do not have the ability to be one-sided so you can see the wedge from both sides
Couldn’t you, instead of using wedges, use a MeshPart that’s a Wedge but 1-sided? Would be better in terms of optimization, and more like an actual mesh.
Yes and no it would be better optimized in the amount of faces it needs to draw but it would not be as optimized for collisions and shadows
I did test with MeshParts but the shadows looks so bad i abandoned that idea
holy crap. i’ve needed something like this. I often edit meshes a million times, and end up with like fifty exports of the same thing. This will be one of my new favorite plugins.
You can turn unions into meshes by right clicking on it and click “Export Selection”. Then it will save as an .obj file that you can import again as a mesh or a mesh part.
You should add a feature so when your finished making a mesh, it unions the wedges together so it is only one part.
a way to do this manually is right click the model and press select children then right click a triangle folder and press select children again now you can union the parts
but once a model has been unioned the editor will not know what unions are a mesh and what union are just normal unions also there are benefits to not unioning the mesh
but maybe in the future i can add a button that does this for you
This is amazing and it will help a lot!
If you union the parts, then export it as a file and then import it as a real mesh, it wont be as glitchy because it won’t be loading all the parts.
when you convert the parts to a union there are some downside
- the wedges will no longer have a thickness of 0 but a thickness of 0.05
- the amount of faces will increase drastically 4 wedges = 32 faces but after unioning them the faces increase to 94 faces
- collisions and shadows are not as good as parts
if you want to use meshes you would be better of using blender as you have more control of the amount of faces
but if you want the benefit of better shadows and collisions then just keep the parts
on my 10 year old PC with 593754 wedge parts
on my 10 year old PC with 593754 wedge parts but the camera looking the other way
the biggest problem is memory usage
You sir are amazing. Thank you for this.
Wow, how this works? Does this works with Bones?