Today I open-sourced the factory-building game Miner’s Haven by uploading all of the scripts and the minershaven.rbxl place file to a GitHub repo. It is made available for public use under the Apache 2 license.
My second game on Roblox (before Miner’s Haven) was a mod I made of @BrokenBone’s game The Conquerors. I learned so much of what I know today by working on that game, so I wanted to pay it forward by releasing my own game for people to learn from and make their own creations come to life in.
Head on over to the GitHub repo and take this game for a spin in Roblox Studio:
MoneyLib: the module I wrote to harness crazy large numbers into a readable format such as $10DD (10 duodecillion)
PlacementModule (written by @Locard), this is the code that controls the item placing preview with its cool bounciness and what not:
You can read some of my thoughts about making such a big game open-sourced on my medium article:
You may use materials from the source file, including source code, to create commercial projects with original intellectual property.
You may create and upload mods and edits of Miner’s Haven if the brand property is not used commmercially.
You are prohibited from using the “Miner’s Haven” name and other brand property commercially without explicit written permission.
[New - 4/19/2020] Azure Mines has been released as a free model game kit. No scripting knowledge required to add custom ore, custom bases, etc. No license either, go wild and do whatever you want: https://www.roblox.com/library/4920625917/Infinite-Mining-Game-Kit-by-berezaa
You can find my work available at https://ber.gg