Many studio groups on Roblox are founded. Some succeed and some fail. In AirStrategy’s guide to creating a studio, I will cover how to make a successful studio on Roblox.
My ideal team for a studio goes like this:
- x2 programmers
- x1 builder
- x1 UI designer
- x1 modeler
Why do I only have one builder but two programmers?
I believe the contractor direction for building, which I will get into in a second. Two programmers because I myself cannot program.
Well, what is a contractor?
A contractor is someone that will get one job done. Maybe you want a model or a map to be built, hire a contractor. Contractors usually receive a one-time payout for their job instead of percentage. There are multiple benefits of hiring a contractor over a builder:
- Break up the work between other builders
- Not necessarily giving a permanent percentage
The main point is not giving a percentage. Most contractors will receive a one-time payout other than a percentage. If you want a map built, you can pay $40 - 45 for a detailed 128x128 map instead of giving 5% of game revenue. This tactic helps you in the long run and allows you to keep your game’s earnings.
So, why would I need a builder?
Every game needs props, wether it’s a sword, a pet, a stapler—any small object. Finding a contractor for these small jobs is illogical. In the end, you can promise a 5% if all the objectives are done.
Is there another way of payment for a full-time developer?
You can break it up into milestones. I can demonstrate here:
- $85 USD - 10,000 part map
- $5 USD - modeled raccoon
- so on so forth
This also works for scripters/programmers, modelers and UI designers.
Do the same conditions apply for scripters, modelers and UI designers?
Yes. You can get contracted work for scripting, modeling and UI design. All the conditions are the same.
Note for contracted work: To authorize a payment, always sign a contract!
The payment segment is the most critical part of the whole studio.
Can I create a studio without money or Robux?
The simple answer is no. Even when splitting payment in percentage, you must make space for contracted work. For all of the game’s building (including contracted work), you may pay 50%. I believe this rate is low for building a huge game. You cannot give percentage for contracted work at this rate, because you need to give at least 60% to builders, 40% to UI designers and 60% to scripters, and that’s impossible!
PayPal or Robux?
Unless you are a trader with millions of Robux, or a game developer with millions of Robux, I prefer sticking with PayPal. With Robux, you must pay for tax and get 30% of your funds cut off. It gets worse from there, because when the person you hire converts his Robux to the DevEx, he will get much less. Even though you can un-authorize a payment on PayPal, you should still use it. That is why I believe in signing a contract.
If I am under 18, should I start my own studio?
Go ahead, I am not stopping you. Personally, I would recommend you not to, as there may be scamming, and you cannot take legal action if a contract is broken if you are under 18.
What if I find people who will work for free?
I am not targeting anyone who works for free or requests for free work, but all I am going to say is I cannot guarantee the quality of people who work for free.
So, what’s a rough budget for my studio?
Well, if you are thinking only 20k - 50k, your entirely mistaken. 20k is not even enough for an investment. You’re looking at at least 2.5M Robux, or a few thousand dollars. In this post:
You can see that someone is willing to offer 50k Robux for each skin, and he requires 20 skins. For all the skins in total, he is willing to offer one million Robux.
Quote Regarding Payment
I hope this tutorial was helpful for you.