#Changes 6/17/16 - 6/23/16
##Improvements
- SSAO Optimizations
- Various improvements to default humanoid sound script
##Fixes
- Fixed bug where the first gear equipped would not work
- Various post-effect fixes
- Fixed offset and scale for SpecialMeshes with type Sphere
- Box select with Transform dragger now selects parts inside of folders
- DataStore API now appears in ObjectBrowser
- Meshes no longer publish as free items
- Fixed bug with Meshes in Game Explorer
- Various Animation fixes Animation Updates
##Deprecations
- Removed stock sounds from SoundService
15 Likes
#Changes 6/24/16 - 6/30/16
##Features
##Improvements
- Added soft particles for quality level 8 and 9 Soft particles live on prod - #6 by Maximum_ADHD
- Added toggle button in VR to put all 2D guis on a 3D surface
- Added VR button to show/hide 2D GUIs
- Paste Into in Studio now pastes into all objects in selection
- Added constructor to UDim2 to be created with two UDims
- UDim2s can now be entered as comma delimited list in Properties widget
- CSG objects have UsePartColor enabled by default if monocolored
- Studio logs now cleaned up after 2 weeks
- Added tooltips to terrain materials in terrain tools
##Fixes
- Added error message if user does not have access to Team Create place
- Infinite loops in Lua now detected in Studio during Play Solo and Run simulation modes
- Plugin variable no longer nil for .lua plugins
- Studio Cleanup button now active in all views
- Closing Server instance in Studio closes connected Client instances
- Fixed Studio OSX bug where clearing MeshID field would freeze Studio
- Fix to Animation TimePosition property
- Fixed aliasing issue with meshes in Universe
25 Likes
#Changes 7/8/16 - 7/15/16
#Features
#Improvements
#Fixes
- Character no longer continually jumps when interacting with GUIs with a gamepad
- Fixed bug on OSX where studio would close when pressing F3 in a script tab
- Clicking on empty space with Ctrl held no longer clears selection in Studio
- Fixed bug where Ctrl+V would not paste into other Studio instances
- Fixed bug where CollisionFidelity did not replicate in Team Create
- Team Create now releases script lock if editing player disconnects
- Fixed bug where Publish Whole Game disabled on games after Team Create disabled
- Fixed bug where pasted group of parts were not positioned correctly
- Fixed bug where Find widget wouldn’t work after closing script tab
- Fixed audio issues when recording Studio on Windows
- Fixed bug with InsertService where Studio would sometimes freeze when inserting a model with scripts
- Fixed bug where mice and gamepads could not interact with 3D guis in VR
#Deprecations
- Deprecated legacy Terrain API: GetCell, SetCell, SetCells, GetWaterCell, SetWaterCell, AutowedgeCell, AutowedgeCells
- Deprecated Data Persistance
19 Likes
#Changes 7/16/16 - 7/21/16
##Features
##Improvements
- Improved floating point handling with Rotate tool
- Changed default Script and LocalScript source
- MeshParts now named after filename of uploaded mesh
- Studio now shows intellesense tooltips for Events, Callbacks, YieldFunctions, and Color3 methods
- Improvement to property sliders
##Fixes
- 2D GUI selection in Team Create now replicates
- Fixed copying and pasting TerrainRegions in Team Create
- Holding tab in Studio test modes no longer switches focus
- Fixed bug where removing Scripts from the DataModel did not remove them from Script Analyzer
17 Likes
#Changes 8/5/16 - 8/11/16
Internal updates only this week. Stay tuned for next week though, lots of exciting things coming!
9 Likes
#Changes 8/12/16 - 8/17/16
##Features
- Added custom drag increments in Studio
##Improvements
- Script changes are now recovered if Team Create disconnects
- Added CFrame.rightVector and CFrame.upVector
- Can now publish to new slot in Team Create
- Whitespace no longer trimmed in text fields
##Changes
- Breakpoints can no longer be set in OnClose callbacks
##Fixes
- Fixed bug where script menu buttons would not be active when script locked in Team Create
- Fixed bug where uniform scale was not 1:1 with mouse movement
- Fixed bug where autocomplete would not work if a word contained “end”
- Fixed bug where UserInputService.JumpRequest would fire when a humanoid lands
- Fixed bug where legacy Enum values could not be set with Enum.TypeName.EnumItemName
- Fixed bug where client would crash when destroying a sound immediately after it ended
- 3D sound doppler effect now triggers off of CFrame movement and respects camera velocity
22 Likes
#Changes 8/18/16 - 8/25/16
##Improvements
##Fixes
- Fixed bug where spawning characters would float above spawn point
- Player name now always Player1 in play solo
- Fixed bug with Collision Fidelty in Team Create
29 Likes
#Changes 8/26/16 - 9/1/16
#Features
#Improvements
- Added more fonts
- Convert to Smooth uses more materials
- Studio now shows save confirmations in Output panel
- Removed max limit to GetPartsInRegion3
#Fixes
- Fixed bug in bubble chat where words at end of text would be cut off
- Fixed bug where stack traces contained no new lines
- Custom drag/rotate increments now correctly displays decimals
- Clicking on custom drag/rotate increment boxes now auto-selects text
- Fixed bug where new place without changes would not save
- Rotate increment now capped at 180 degrees
19 Likes
#Changes 9/12/16 - 9/15/16
##Improvements
- Move/rotate increments actions now bound to Shift+2 and Shift+4 hotkeys respectively
- When publishing a place on close, Studio no longer closes if the publish was unsuccessful
- Various fixes and improvements to character Sound script
##Fixes
- Fixed crash when leaving client during video recording
- Fixed bug where transform dragger would get stuck in plane mode after hovering over adornments
- Fixed bug with texture asset picker in OSX Studio
7 Likes
#Changes 10/3/16 - 10/6/16
Improvements
- Increased character limit in TextLabel, TextBox, and TextButtons to 2^14
- Added TextSize to TextBox, TextButton, and TextLabel
Fixes
- Fixed bug where deleting multiple looping sounds with PlayOnRemove caused the sounds to loop forever
- Fixed bug where textures on unions would get distorted
- Fixed bug on XBox where avatar icons did not display properly in player list
- Fixed bug where Studio would hang during Play Solo when using custom character without PrimaryPart
- Fixed bug where water would show up as black in thumbnails
Changes
- Replaced SoundService.soundDisabled with GameSettings.soundEnabled
14 Likes
#Changes 10/7/16 - 10/13/16
Features
Improvements
- Various updates and improvements to device emulation Introducing the new & improved Emulator!
- ConstrainedValue types can now be inserted into any Instance
- Updated R15 swimming animations
- Studio now prompts to scale down if imported mesh is very large
Fixes
- Fix crash with microprofiler when zooming to empty range
- Clarified Team Create disconnect messages (No longer always says cancelled by user)
- Fixed bug where rotation did not save or replicate correctly in Team Create
- Camera and Control scripts now only automatically inserted during simulation in Team Create
- FilteringEnabled, AllowThirdPartySales, StreamingEnabled, and MeshPart.CollisionFidelity now replicate correctly in Team Create
- Fixed bug where owner of locked script in Team Create could not delete that script
- Fixed bug where entire explorer was not always visible
- Fixed bug with SpringConstraint adornment rendering
- Studio Explorer now scrolls with mouse wheel when dragging objects
- Fixed bug when trying to copy non-archivable objects. Copies will be archivable.
- Fixed bug where canceling color picker with multiple parts selected would color both parts
- Fixed bug where descendants of Players would get deleted when moved to unreplicated location
- BodyColors now correctly apply to R15 models
- Fixed bug with R15 where character had two sets of joints with CanLoadCharacterAppearance off
- Fixed bug where Studio settings would start collapsed
17 Likes