RoProxy.com - A free, rotating proxy for Roblox APIs

you can do that even without proxy

Is there any other way I can use railway? I can’t use Heroku due to them removing the free plan.

Nope, sorry. You might want to find something else.

I can’t tell if this is roblox issue, my issue, or a roproxy issue, whenever I attempt to use roproxy in studio I get this error:
image
Funny thing, roproxy works fine outside of studio, ingame, and I’m also able to make http requests to my own servers without the error

Hi everyone, I’m a PM from Roblox and want to learn more about your needs about accessing Roblox domain directly from your game. Could you share the features you’re trying to build?

7 Likes

Catalog is the number one reason. Im not gonna spend on hosting just for some catalog api. or be very active and switch on from proxies because most of them are unreliable and might go down.

1 Like

I’m in the process of switching over to the AvatarEditorService for catalog items. I would still need a proxy to get game likes, as far as I’m aware, to make a likes goal board/ui :slight_smile:

How can you use roproxy to get the player’s gamepasses?

1 Like

Is there a way to use https://games.roproxy.com//v1/games?universeIds= with the place id instead?

https://games.roproxy.com/v1/games/multiget-place-details?placeIds=

it didnt work
image

Either pass a .ROBLOSECURITY or use this endpoint that does not require authentication
https://apis.roproxy.com/universes/v1/places/PLACEID/universe
and then pass that onto
https://games.roproxy.com/v1/games?universeIds=

1 Like

receiving 403 forbidden when attempting to post to https://catalog.roproxy.com/v1/catalog/items/details, is there any reason for this?

1 Like

Thank you so much, I got it working

getting likes and dislikes for my game. Please lets not use a proxy for this

1 Like

change that to v2 :slight_smile: v1 is not the right api

u need to post ur cookie in the headers for some reason

I got blocked even though I didn’t even use roproxy.com yet

1 Like

Hi Dragon, the inclusion of data such as recentAveragePrice into APIs like MarketplaceService:GetProductInfo would hugely help here.

For instance, with an experience I’m currently developing it’d be beneficial to display the total RAP of the outfit instead of its total cost so that outfit values aren’t inflated:

This would benefit games too like ItsMuneeeb’s Catalog Avatar Creator which are currently limited to displaying the inflated cost (which often overflows UI containers and ruins sorts like ‘highest to lowest’):

Some recent posts I found with the same issue:

1 Like

Is there a easier way to find out what RoProxy returns instead of going in roblox studio and printing what comes out of it?

1 Like