AI Generated Summary
Roblox has an exciting roadmap of feature improvements planned for the future. They are currently in the design phase of enabling file exposure from Studio (scripting) without inconsistencies, team create, or cloud APIs. One of their major focuses is improving Future Lighting to optimize it for all devices and unifying all lighting models for a better and more consistent look. They also aim to introduce new technologies like volumetric lighting and global illumination accessible to all users, not just high-end devices.
To ensure a fair and secure environment, Roblox is actively developing Hyperion for both client-side and server-side anti-cheat measures. While server-authoritative physics will take longer to implement, they are providing APIs for developers to create custom anti-cheat systems for their experiences.
A longer-term plan involves opening up an economy where anyone can create, sell, and earn on the platform. Roblox is dedicated to improving automated moderation, including duplicate detection, and ensuring the economy is open only to verified users with good standing. Sales data will be used to determine the legitimacy of transactions. They are open to feedback and committed to long-term improvements.
Roblox recognizes the importance of documentation and plans to enable the community to document relevant information for creators. They are initially focusing on enhancing the quality of existing documentation and will eventually expand to include community-generated libraries and frameworks. Once open source docs are launched, developers will have edit links on the docs site, leading to GitHub pull requests. All edits will be reviewed and approved internally to ensure accuracy and completeness.
Efforts are also being made to improve asset discovery through semantic search and rich media. Roblox is working on refining market economics and will provide more details later in the year. Additionally, they are actively working on built-in FPS unlocking, performance improvements, and enhancing fundamental Luau operations. Avatar load times have already been improved by approximately 16%, and memory usage in part of the physics system has been reduced by 70%.
To address alternate accounts (alts), Roblox is focusing on developing alt detection systems. Consequences for violations will be tied to all alt accounts, starting with the most serious offenses and gradually escalating. They aim to create a secure and fair environment for all users.
Improving UI systems is another priority, with a focus on performance and customizability. Roblox plans to introduce more controls such as sliders, enhance the stylesheet system, and implement dynamic layouts that automatically scale across all platforms without requiring additional work. These improvements are expected to roll out later this year, with dynamic layouts coming afterwards.
Creators will have complete control over their assets, both on and off the platform. The asset privacy feature will be extended to all asset types, protecting against leaks and ensuring authorized use. However, it’s important to note that DMCA takedowns are already available.
Roblox aims to age up the platform by expanding experience guidelines to accommodate older age ranges. They are aware that the fastest-growing demographic is the 17-24 age group, while the majority of users are currently under 13. To cater to this change, improvements will be made to avatar styles, experience genres, communication features, and search and discovery. The focus is on empowering the community and evolving the platform accordingly.
While Roblox has no plans to support other languages, they remain committed to improving the performance of the Luau interpreter.
The current affiliate percentage of 40% will not be swapped with the 30% creator percentage. Instead, the focus is on encouraging creators to sell their user-generated content (UGC) items within their own experiences to receive the full 70% share.
Roblox adopts an iterative process to continuously improve their recommendation algorithm and analytics tools for better user experience.
The goal is to make Roblox available on all relevant devices and platforms, including VR. While no specific announcements have been made yet, Roblox is actively working on improving the Universal App to function seamlessly across all devices. They are also prioritizing console improvements with more announcements expected in the future.
Roblox is working on a complete overhaul of the “groups” system to make it easier for collaborators to receive payment, potentially through per-game percentages. More details regarding this revamp will be shared later in the year.
Genres may make a comeback, and Roblox continues to focus on enhancing recommendations and guiding players to experiences and items that align with their interests.
Roblox is committed to respecting creator intellectual property (IP) and ensuring their AI model is not trained on user-generated experiences. They are continuously improving transparency as the AI gains new features. Creator data will only be used for training if explicitly opted in. However, they reserve the right to utilize all assets for training internal models to enhance safety, detect bad content, and provide accurate experience recommendations, including identifying copied and stolen assets and experiences.
Roblox is actively working on video frames but faces various challenges related to safety and global distribution at scale. The first version of this feature is planned for release next year.
There are considerations for introducing additional monetization methods for developers, including a potential subscription monetization model within experiences. While no concrete news is available, it is a possibility in the near future.
Automated moderation has seen improvements over the past year, allowing human moderators to focus on case-specific details. Roblox is also working on enhancing customer service, providing clearer reasons for moderation actions, and improving the appeal system for easier error corrections.
Roblox acknowledges asset limitations and is working on supporting them through engine performance and asset delivery optimizations.
Looking ahead, Roblox envisions a future where content created within experiences can be published back to the platform, including objects, avatars, places, and other experiences.
Roblox is investigating features such as SurfaceAppearance.Color and layered materials. They are also exploring systems for Robloxian foliage, set dressing, and scattering, while welcoming suggestions from the community.
Although there is no specific timeline, Roblox plans to adjust length limits for experience trailers when the video feature is eventually introduced next year.
A multi-year project is underway to develop global wind and full fluid simulation, which will include localized wind zones.
Improvements for in-experience networking are being worked on, although a specific release timeframe has not been announced.
MacOS design for Studio is expected to be available by the end of the year.
Roblox aims to provide better documentation for the website API.
An iterative process is employed to test different signals for home recommendations, enhancing UI efficiency, and improving discoverability of experiences.
In summary, Roblox has a comprehensive plan to introduce various feature improvements in the future. These include optimizing lighting models, implementing anti-cheat measures, opening up the economy for creators, enhancing documentation, improving asset discovery, unlocking FPS, refining alt detection systems, upgrading UI systems, extending asset privacy, catering to older age ranges, revamping the groups system, respecting creator IPs, exploring new monetization methods, improving moderation and customer service, addressing asset limitations, enabling content publishing, investigating new features, and enhancing recommendation algorithms and analytics tools.