I would leave the terminology “drilling deep into my stats” for things like, where in my game do people die most often, when do players leave, is there some sort of pattern that happens to make players leave.
This suggestion is more simple than all those. A simple stats table added to developer stats that would allow people somewhat versed in statistics to take dev stat number tables and put a bit more complexity into their spreadsheets to figure out things like correlations or ratios. I just want to make games and have those simple stats there for me in developer stats, to mess with in spreadsheets, where it’s easier to mess with data and not in datastore scripts in my game.
I definitely agree that doing deep dives into data is up to the developer. I would not consider the OP suggestions to be deep data, they should be universal to all developers.
Nonetheless, I have noticed that devs are not supposed to know what platform the player is on, but at the same time, developer stats uses it. That’s kind of a big problem for this entire data collection, if I were to do it. Is there a way to get a player's device type from server? - #7 by TheAmazeman