As of last year November. I´ve been focusing on getting an Scholarship for Game Art.
I´ve succeeded by making roblox assets which , surprisingly , are very liked by them.
Right now im working alongside Shyfoox on Dragon´s Life Ultra.
One of the dragons i made so far is my forest wyvern “Sequoia”
In the meantime , im also working on getting into UGC.
This may not seem like a lot, but I’ve made a 45° degree bend with consistent width all the way through, with the help of @stravant’s GapFill & Extrude, although I had to get pretty creative with how I used it. Spamming wedges will not work—I’ve tried that.
There’s probably some building geniuses that will figure out how to build this right away, but who knows. Message me about any questions, comments, concerns, and if you’ve cracked the code to building one of these. I might make a #resources:community-resources post detailing all the steps to making one of these, but I should warn everyone that this bend alone took 18 parts to make, although I’m not sure if that’s a lot.
I’m not sure why you need 18 parts for this - you can use at minimum 3 if they’re all regular parts and intersect, and the most I would expect is 7 if for no intersections - 3 parts and 4 wedge parts.
Been working on a third person shooter with my friend Destiny_MP for roughly 4-6 months now. Here’s a collection of recordings I’ve posted on Twitter so far.
Just released a redesign of my Atmos plugin; lots of new fluid animations and tweaks to modernise the UI and make it fall in line with my more recent work, like Reclass!