Now accepting jobs offers.
Im currently only accepting USD, per asset, map, varies depending on the work.
Hey there! im UlfhednarBathory i have been here since 2010 and working on Clan groups and Dev teams since then, mostly focused on developing ways of Large maps and beatiful landscapes for sandbox style games through the years.
I also like to do Detailed Showcases whenever i have time.
- Im Colombian so that means i Speak Spanish and English.
Complete use of Studio for Building methods and map designs. (Focused on mixing detail with perfomance)
Use of 3d Software like Blender for 3d art and meshes.
Experience with large sandbox maps (Triangle terrain) and detailed vegetation with perfomance.
I basically mix 3d modelling with CSG and simple parts to create stuff, such as buildings, guns, vehicles, landscapes, vegetation etc.
i do not like to use CSG as i find 3d Modelling a lot more comfortable as i can make detailed meshes while caring about amount of polygons to keep a good level of perfomance.
Showcases and work
Individual experiments and projects
SOME PBR WORK:
Landscapes in Studio:
This is still really experimental as this is basically my objective while deving, i always find new ways to make things look cooler and still have good perfomance, while not struggling with the amount of time it takes (For example triangle terrain with this new method takes a lot less time)
This Terrain (Above) test its about 4x4Km long, it takes time to render and it was made with Heightmaps.
My current project with Enlightened Studios: SHELLSHOCK
Where im in charge of doing terrain for maps, vegetation, some buildings, equipments (Like ammo crates), Vehicles and some map designs.
Some of my Vector designs, like Icons and Map layouts:
RECENT LOW POLY WORKS
Im usually available all days of the week.