UPDATE 4/25/2024:
With all known outstanding issues fixed, today we are switching over out of Beta and this will be the new docking scheme going forward.
PLEASE NOTE When this feature is enabled, your window layout will be reset to the default layout. You should only experience this once.
Original Post…
Hi Creators,
Today we have released a new docking system for your testing and feedback. This release is primarily to resolve the layout corruption issues that some of you have experienced over the past several months. If you have experienced regular layout corruption PLEASE turn this Beta feature on (this includes issues with 3D view when going from edit to play testing)
In addition to being extremely stable, this new system is meant to be easier to use while supporting your preferred layout. We hope you will agree!
In this new docking scheme, there are 9 docking regions in the Main Studio Window. Each region can be split into 3 panels or be completely empty where they will take up zero additional screen space while you’re working.
Within those split panels, you can tab as many panels as you like and there is no limit to how many total panels can be docked into a region. Studio will keep track of where you dock a panel and it will always restore back to that area even if you hide/close the panel.
The Center region is still the primary docking area for the 3D Viewport and Scripts. With this release we have brought back the functionality to undock and float the 3D Viewport. Just like with the original docking system, you can float as many panels as you would like by dragging them out of the main window.
Finally, our team has been working constantly on this issue for most of this year as a top priority Quality of Life issue. We thank everyone that has been helping us track it down and patiently waiting for resolution.