How many studs is there in a meter

32.2 studs/s^2 is technically correct if for 1 stud = 1 foot, but you have to adjust Humanoid.JumpPower accordingly, to ~8.2, but I still don’t think this ends up looking too good so I usually leave gravity as is. I think the very high default elasticity of collisions has a lot of do with how it looks. Also, falling things look slower when there is no motion blur or when you’re zoomed out with little sense of scale.

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