Someone may want to update the wiki for this.
Also, can the &width=420&height=420 be changed to something smaller (ex: 200 x 200, 120 x 120) with it actually returning the image size? I plan to use the head-shots for my round selector, and the image labels are about 100x100.
I’ll just repeat a suggestion I made earlier, when the character doesn’t load and therefore returns a solid grey “?” image on any of these textures, can we have those be replaced by a ghost version of what you would expect it to return? In nearly any game utilizing these head shots I’ve seen at least one player continuously showing up as a huge grey square. It breaks any interface and is a major flaw preventing great designs!!
What we need is a Lua API for requesting thumbnails that returns whether or not the thumbnail is still loading. That way, the developer can choose not to display an image, or to poll until the image loads. This is what the ROBLOX website does.