Creator AMA (2024 Recap) with Nick and Greg [January 30, 2025]

Recently the feature of UGC Limited Bundles was added, will there ever be a way in the future where people can give out these for free within games similar to how in game ugcs are now? I have heard a lot of people talking on how they would love to give out free bundles to players and are waiting for a feature that allows them to

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Are there any plans to be able to bake a ViewportFrame into an EditableImage? There are so many use cases where this could give drastic performance increases.

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Regarding Paid Access Experiences in local currency, why is allowing both options, local currency and Robux, for purchasing an experience, not the solution?

Roblox has the goal of becoming 10% of the global gaming market. Allowing Paid Access experiences to be purchased with local currency aids that goal, but it’s not where the platform is at right now. The system has alienated the existing user base, even locking some (countries and Robux-only users) out. Not only that but the price points¹ devs and players are forced into hurt Roblox as a whole in the short term.

I admire the company’s core value of “tak[ing] the long view”, but respectfully, we can’t have a future without taking into account the present and past. The community. Not allowing both purchasing options and lower price models -more granular ones at that- damages Roblox’s already negative reputation both in and out of the ecosystem.

Fig 1. Payment (type and otherwise) Settings for Experiences

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With the Roblox Studio redesign already being in beta and the redesign for the creator page public, will there be a redesign for the website or the Roblox app planned in the future to fit more into the clean and better looking design of Roblox Studio and the Roblox Creator page? As currently the Desktop app and the website look nowhere close as good as the creator page.

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Will the UGC moderation system finally be improved, and how so?

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Will there be any plans in the future to allow us to create custom object types that can be added through the Add Panel in Studio and created using Instance.new(“”) or a similar method?

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Hi, thanks for setting up this AMA.

math.lerp is coming to the platform and is faster than raw Luau for numbers when testing in Homebrew, which is great.

However, the vector type is not supported in math.lerp, and the vector library does not have a lerp function. Extracting Lerp from Vector3 and attempting to use it in a similar way with vectors that I would for numbers via math.lerp shows a performance slow-down vs a performance increase.

I am currently building my own rendering solution for fun in my free time and I would love to be able to make use of a fast vector.lerp function due to the immense amount of calculations I do to pixels. Naturally the compute cost scales in a square-like manner via width*height.

Given that math.lerp shows roughly a 22% performance improvement against raw Luau, having the ability to crunch more numbers in this kind of manner would add even more potential to Luau, and help enable myself and others push the language (especially in a client / interpreted context) beyond what it can do right now.

Attached is an example of my renderer making heavy use of the vector type for its calculations.
[Volume Warning]

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Can Deadly Dark Dominus become limited please

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Can we get an update on bringing discrete graphic options to the platform?

I’m sure that having players on a wide range of devices get a “fuller” experience is part of Roblox’s upcoming vision. With discrete graphic options, players could independently change render distance from things like terrain quality or shadows.

This would allow players on weaker devices to feel more immersed the the environment without losing playability to lag.

It has lots of support (over 960 likes), and has been proposed since 2023. I would like an official response to be made. It's 2023, *please* give us discrete graphics options

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When are we getting website parties actually implemented? Currently it’s only a app exclusive thing

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Is there any plan to release Roblox studio for mobile devices? Either a Lite version or a Mobile friendly version?

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Will there ever be a system where infractions, such as DMCA strikes on UGC assets, are applied to groups rather than just individual users? Right now, it’s possible to easily bypass the (rather light handed) punishments by using multiple uploading accounts under the same group

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I am glad to finally see server authority has been added to the 2025 roadmap, is there any more information you can share about it? Does the system plan to support the ability to implement custom movement options such as driving cars? What about rewinding objects for projectile hitbox validation?

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Please do something about the UGCs in the Marketplace! Moderation of them is all over the place and the marketplace guidelines don’t seem to be adequately enforced!

Can you share any updates on the progress of Server Authority? Is it utilizing rollback netcode, or does it follow a different approach? Additionally, when can we expect it to be released or made available for testing?

Will game developers have more control over physics simulation, such as the ability to adjust the physics time scale or manually call physics:Step()? This would be incredibly useful for features like slow motion (by stepping physics intermittently) or implementing rollback netcode (by stepping multiple times within a single frame). Are there any plans to support these use cases?

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Q4:
As we were able to get more asset privacy options, such as archiving UGC items, are there plans to allow people to remove DMCA-ble content off their account if they get a copyright notice without fully terminating their accounts? Also allowing users to check their claims without emailing support?

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Avatar editor tool that allows you to adjust the size and placement of accessories on your avatar.

Are there any plans to expand the accessory adjustment tool in the avatar editor to:

  • Support more accessory types, such as waist & back accessories. Currently we are unable to rotate & position items such as swords, which is problematic with some avatars. E.g. I cannot take a cool back sword & rotate it vertically so it doesn’t clip through my wings.
  • Increase clamp limits on head accessory positioning & sizing. Currently, I cannot make a decent amount of hats work the way I want with my dragon head because of its shape (elongated wedge).

The current restrictions make it difficult to add stuff onto my dragon due to its nonhuman shape!

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How does Roblox plan to address the recent influx of reports in #bug-reports:catalog-asset-bugs? To my knowledge, the team that handles the category is understaffed, so they’ve been struggling to meet the new heightened demand. This has led to problems with the handling of these reports. I’ve seen many individuals (including UGC creators) who would probably be willing to help this team address the backlog. There are already reports in the category that include proposed fixes to catalog assets (1, 2, 3). This category could improve by implementing a program like Retexture Artists where members can grant Roblox the right to fixed textures and meshes.

To see more context and specific issues with this category, please refer to this feature request.

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Hi Nick and Greg!
Love the AMAs that happen, these are so much fun to read and participate in.

Will there be an ability to grant specific users/roles “moderator” access to the ban management panel of an experience?

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Sorry if it’s off-topic, but a few fellow creators and I are wondering if/when the Verified Badge waves continue. We are all well over the requirements, but so far haven’t seen any verification taking place after Oct, 2024. Could you give some clarity about that?

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