Hi , I heard a lot of people have trouble with making constraint vehicles so i made this open sourced Chassis
The Chassis Includes
Suspension
Mobile Support (Which means the controls are on point with the user’s input) Make sure to use the new Dynamic Thumbstick for this to work properly
Configurations ( You can change them in real time)
It automatically sets networkownerships
Update
Automatic Welding ( You can put a Custom Body inside the Body under the Model and they will be welded , put tires or rims under the Wheel and they will also be welded)
Cool. Covers the basics of using constraints for vehicles. P.S maybe put all the constraints into a folder and make it slightly more organized? Such as making a folder like for the body and wheels.
On a serious note, I’ve been trying to figure out the best way to do this for a while, and you’ve brought it to me. This will be really useful in my games.
For these systems you really need a Prismatic and two hinges. I got away with a single prismatic and a hinge per wheel in mine because I use rotating the attachments to steer. I hate cylindricals btw, they are so unwieldy to work with, even in Explorer.
Most I can tell you is to experiment. Look at all of the constraints, adjust their numbers. You will more than likely find that the spring rates are proportional to how small/light the vehicle is.