Mesh deform not importing with armature bones
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6
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1814
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January 8, 2023
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How do you get access to 700 player experiences?
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6
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2627
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August 19, 2022
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Rain with Baked Collisions (Super Performant)
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0
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794
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January 8, 2023
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How would I position the minimap image according to where the character is?
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12
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2748
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January 8, 2023
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New GFX! Looking for opinions!
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4
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331
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January 8, 2023
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NPC Pathfinding not working correctly
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7
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488
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January 8, 2023
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I cannot edit the text on a TextLabel, how do I prevent this?
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1
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728
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January 8, 2023
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Feedback on Police escape game - Sketch
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0
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266
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January 8, 2023
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Faster way of counting each character in a string?
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16
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836
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January 22, 2023
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Feedback on my Stylized Tree
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16
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1826
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January 8, 2023
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How do I prevent the PlatformStand property from flinging the Character?
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4
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1633
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January 8, 2023
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Is there a way to do this sort of thing with a union?
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6
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301
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January 22, 2023
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How would I go about cleaning this up?
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3
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233
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January 22, 2023
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Players keep flying around sometimes
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3
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241
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January 8, 2023
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Struggling with putting the player in a ball
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3
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1292
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January 22, 2023
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Instant death tool
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35
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1318
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January 8, 2023
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Huge datastore issues
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7
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417
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January 21, 2023
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How can I improve this custom-character-model?
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5
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342
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January 7, 2023
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GUI Scaling problem
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21
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797
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January 7, 2023
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How to change player position?
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8
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8111
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January 21, 2023
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InstanceX - A library for working with instances
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0
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679
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January 7, 2023
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How to make all parts within a folder change a value?
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3
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1056
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January 7, 2023
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Part rotating affects my hrp orientation
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6
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329
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January 21, 2023
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Making a script working on every player
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26
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3070
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January 21, 2023
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My datastore is a dumpster fire
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10
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311
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January 21, 2023
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Is there any way to surpass 2048 studs limit?
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7
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2033
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January 7, 2023
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NumberValue not changing accordingly to TextBox
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3
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213
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January 7, 2023
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Why does it put all players into the team and teleports them 1 by 1 instead of all at once
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13
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232
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January 21, 2023
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Tilting character back based on Y (x) velocity
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2
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522
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January 7, 2023
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How to trigger a script when a TextLabel becomes visible
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3
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157
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January 7, 2023
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