Avatar editor tool that allows you to adjust the size and placement of accessories on your avatar.
Are there any plans to expand the accessory adjustment tool in the avatar editor to:
Support more accessory types, such as waist & back accessories. Currently we are unable to rotate & position items such as swords, which is problematic with some avatars. E.g. I cannot take a cool back sword & rotate it vertically so it doesn’t clip through my wings.
Increase clamp limits on head accessory positioning & sizing. Currently, I cannot make a decent amount of hats work the way I want with my dragon head because of its shape (elongated wedge).
The current restrictions make it difficult to add stuff onto my dragon due to its nonhuman shape!
How does Roblox plan to address the recent influx of reports in #bug-reports:catalog-asset-bugs? To my knowledge, the team that handles the category is understaffed, so they’ve been struggling to meet the new heightened demand. This has led to problems with the handling of these reports. I’ve seen many individuals (including UGC creators) who would probably be willing to help this team address the backlog. There are already reports in the category that include proposed fixes to catalog assets (1, 2, 3). This category could improve by implementing a program like Retexture Artists where members can grant Roblox the right to fixed textures and meshes.
To see more context and specific issues with this category, please refer to this feature request.
Sorry if it’s off-topic, but a few fellow creators and I are wondering if/when the Verified Badge waves continue. We are all well over the requirements, but so far haven’t seen any verification taking place after Oct, 2024. Could you give some clarity about that?
Will notifications for groups also be able to be sent out for UGC item releases? Possibly maybe all at once so it doesnt spam if you are releasing more than 1 item. I know groups got recently worked on to do announcements and people can enable notifications so figured i would ask
Are plugins ever going to get more capabilities? Currently, I’m looking for a way to completely mimic the Roblox Studio Output window, but there’s no way to get the trace of prints and warnings.
Some other “capabilities” for plugins could include:
Clipboard usage
Instance picker mouse mode
Built-in color picker access
Full toolbar and toolbar button control
Built-in shared toolbars
Invoke a place save/publish request
Were any of these discussed? These would be very helpful for plugin developers, for various reasons.
Will we ever get the ability to render objects in different layers?
For example, being able to render a small planet next to the player’s camera, but render it behind everything else so that it appears way larger than it actually is. Viewports are the closest thing we have to that, but they only layer on top of everything and also render at a lower quality, which isn’t ideal.
This feature was marked as launched and “Live” in the roadmap. IIRC it’s still in AB testing since some accounts don’t see the new lighting improvements while others do. Will it continue being developed and what is the next series of improvements for it besides avatars?
When can we expect to see the E-commerce feature come to Roblox? Would we ever see integration between avatar items (UGC) and physical e-commerce products?
What are the new console(s) or console updates, such as Nintendo Switch or PSVR2 support? Possible VC on consoles with 3D Audio quality coming from Headset(s) through Controller or at least more details about “Haptics 2.0”?
What is the current status of offering new post-processing effects? The ability to have things such as dithering, posterization, chromatic aberration without trying hacky solutions would be great.
I really like all of the work thats happened over the years regarding the analytics of experiences. There is a lot of really powerful stuff that has been added but for Developers working on a game in a team create, this (and other game settings) are restricted to solely the game owner, making it impossible to view this information.
I work on a game that cannot be moved to a group and hence me (and everyone else) cannot view the analytics for our game. Is there any plans to fix the permissions for teamcreate games to allow added developers to view critical analytics data for their games?
Hello, I’d like to ask you a question that I always ask when I get the chance! What are the next plans and progress in launching a Roblox server in Brazil?
During October and November, we occasionally came across some Brazilian servers in games, which improved our ping a lot, but we assume that this is a testing phase, not least because the server was never found again.