Here’s how the game works: Both teams spawn in a small castle. The goal is to capture the other teams castle. To achieve this, you have to get inside of the castle. You fight with medieval weapons, such as swords and bows.
Previous devlogs
Devlog | Topic |
---|---|
Medieval team battle game / Devlog #1 | Laddersystem, weapon showcase, castle images |
Medieval team battle game / Devlog #2 | Inventory and shop system, Door destroying system, round system |
Medieval team battle game / Devlog #3 | Daily reward system, spin wheel, feedback gui, healing potion |
Medieval team battle game / Devlog #4 | Gui design and gui animations |
Medieval team battle game / Devlog #5 | Icons, freeze effect, weapon + economy balance |
Since the last devlog, I mainly built a training area where you can train your aim and other things. I mainly added it, that peoples can earn money and play even if there are no other players.
Here are some levels: (there are 4 different levels, each level has 2 difficulties.)
Here are some guis I’ve made:
If you have anything I could improve, please tell me, I appreciate any feedback.
Things I’ll be doing next:
- Balance the different levels and difficulties
- Balance the training economy
- Improve training and fix bugs
- Start creating a game tutorial
Thanks for reading
New devlogs
Devlog | Topic |
---|---|
Level system, game tutorial and more! / Medieval team battle game / Devlog #7 | Tutorial, level, spear |
Medieval team battle game / Devlog #8 | Commissions, playtime rewards |
Medieval team battle game / Devlog #9 | VFX, Magic stick, sprint |