Medieval team battle game / Devlog #1

This is my first “serious” game I’m working on. It’s basically a battleground game in medieval style. Both teams spawn in a small castle. The goal is to capture the other teams castle. To achieve this, you have to get inside of the castle. You fight with medieval weapons, such as swords and bows. This game is inspired by flag wars: 💥 Flag Wars! [SEASON 1] - Roblox
This is what I’ve done so far:
Castle:

Different Map (Ruin map):

Ladder System:
You can place a ladder on the enemy’s castle to get inside.


Swords and Bows:
Those are one of my first animations, so I will probably edit them when I gained more experience in animating. I will also improve the damage indicator, so it’s more dynamic.

Things I’m adding at the moment:

  • A door destroying system to get inside castle
  • Round system improvement
  • Tool fixes

Let me know if you have anything I could improve.

Do you think this game would be interesting to play?
  • Yes
  • No

0 voters

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Devlog Topic
Medieval team battle game / Devlog #2 Round gui, shop and inventory system, door destroying system
Medieval team battle game / Devlog #3 Daily reward system, spin wheel, feedback gui, healing potion
Medieval team battle game / Devlog #4 Gui design and gui animations
Medieval team battle game / Devlog #5 Icons, freeze effect, weapon + economy balance
Medieval team battle game / Devlog #6 Training area
Level system, game tutorial and more! / Medieval team battle game / Devlog #7 Tutorial, level, spear
Medieval team battle game / Devlog #8 Commissions, playtime rewards
Medieval team battle game / Devlog #9 VFX, Magic stick, sprint
2 Likes

Overall it looks pretty great for your first serious game! Make sure you start growing a community early and getting ideas from them

1 Like

That is one skinny ladder…
But that camera is SMOOTH!

Hell yeah I’d play this. I can see this getting fleshed out into a proper and fun experience for people to enjoy.

1 Like