This is my first “serious” game I’m working on. It’s basically a battleground game in medieval style. Both teams spawn in a small castle. The goal is to capture the other teams castle. To achieve this, you have to get inside of the castle. You fight with medieval weapons, such as swords and bows. This game is inspired by flag wars: 💥 Flag Wars! [SEASON 1] - Roblox
This is what I’ve done so far:
Castle:
Different Map (Ruin map):
Ladder System:
You can place a ladder on the enemy’s castle to get inside.
Swords and Bows:
Those are one of my first animations, so I will probably edit them when I gained more experience in animating. I will also improve the damage indicator, so it’s more dynamic.
Things I’m adding at the moment:
- A door destroying system to get inside castle
- Round system improvement
- Tool fixes
Let me know if you have anything I could improve.
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New devlogs
Devlog | Topic |
---|---|
Medieval team battle game / Devlog #2 | Round gui, shop and inventory system, door destroying system |
Medieval team battle game / Devlog #3 | Daily reward system, spin wheel, feedback gui, healing potion |
Medieval team battle game / Devlog #4 | Gui design and gui animations |
Medieval team battle game / Devlog #5 | Icons, freeze effect, weapon + economy balance |
Medieval team battle game / Devlog #6 | Training area |
Level system, game tutorial and more! / Medieval team battle game / Devlog #7 | Tutorial, level, spear |
Medieval team battle game / Devlog #8 | Commissions, playtime rewards |
Medieval team battle game / Devlog #9 | VFX, Magic stick, sprint |