Here’s how the game works: Both teams spawn in a small castle. The goal is to capture the other teams castle. To achieve this, you have to get inside of the castle. You fight with medieval weapons, such as swords and bows.
Previous devlogs
Devlog | Topic |
---|---|
Medieval team battle game / Devlog #1 | Laddersystem, weapon showcase, castle images |
Medieval team battle game / Devlog #2 | Inventory and shop system, Door destroying system, round system |
Medieval team battle game / Devlog #3 | Daily reward system, spin wheel, feedback gui, healing potion |
Medieval team battle game / Devlog #4 | Gui design and gui animations |
Medieval team battle game / Devlog #5 | Icons, freeze effect, weapon + economy balance |
Medieval team battle game / Devlog #6 | Training area |
Level system, game tutorial and more! / Medieval team battle game / Devlog #7 | Tutorial, level, spear |
Medieval team battle game / Devlog #8 | playtime rewards, commissions, discord server |
Welcome to my 9. devlog! Here’s what I did in the last weeks:
Sprint bar:
You can now sprint.
VFX effects:
I added some vfx:
- door breaking
- door hitting
- Fire bow and sword vfx
- Healing
- sword trails
- and more
Magic stick:
I added a new tool, which can be recieved by spinning the wheel. It gives random damage and every 200 damage dealt it gives a random boost (more damage, healing, invisibility or poison).
I also fixed some bugs and improved things.
If you have anything I could improve in the game or in the devlog, please tell me, I appreciate any feedback.
If you would like to be informed about the game, you can join my group here: Medieval Clothings - Roblox
Things I’ll do next:
- Add some more VFX
- Add SFX
- Start testing the game with testers (If you would like to test my game, you can join my roblox group, discord server or tell me here)
Thanks for reading