Here’s how the game works: Both teams spawn in a small castle. The goal is to capture the other teams castle. To achieve this, you have to get inside of the castle. You fight with medieval weapons, such as swords and bows.
Devlog | Topic |
---|---|
Medieval team battle game / Devlog #1 | Laddersystem, weapon showcase, castle images |
Shop and inventory System
You can buy and equip different tools. You can equip 2 swords and 2 bows. I will improve the ui design later, since I don't not have much experience at the moment. The pictures of the different tools aren't added yet, so they are at the default version in this video.Team Select
There's a game tab in the main gui. There you see can invite players, see the playercount, select team, vote for a map and see the timer.Door destroying
There are different types of axes with different damage. You can damage the door of your enemy with them to capture the castle. The other team can repair the door with hammers.I also improved alot of tool bugs and added mobile buttons for the swords.
Things I do next:
- Gamepasses
- Improve guis
- heal potion
New devlogs
Devlog | Topic |
---|---|
Medieval team battle game / Devlog #3 | Daily reward system, spin wheel, feedback gui, healing potion |
Medieval team battle game / Devlog #4 | Gui design and gui animations |
Medieval team battle game / Devlog #5 | Icons, freeze effect, weapon + economy balance |
Medieval team battle game / Devlog #6 | Training area |
Level system, game tutorial and more! / Medieval team battle game / Devlog #7 | Tutorial, level, spear |
Medieval team battle game / Devlog #8 | Commissions, playtime rewards |
Medieval team battle game / Devlog #9 | VFX, Magic stick, sprint |