Here’s how the game works: Both teams spawn in a small castle. The goal is to capture the other teams castle. To achieve this, you have to get inside of the castle. You fight with medieval weapons, such as swords and bows.
Previous devlogs
Devlog | Topic |
---|---|
Medieval team battle game / Devlog #1 | Laddersystem, weapon showcase, castle images |
Medieval team battle game / Devlog #2 | Inventory and shop system, Door destroying system, round system |
Medieval team battle game / Devlog #3 | Daily reward system, spin wheel, feedback gui, healing potion |
Medieval team battle game / Devlog #4 | Gui design and gui animations |
Here’s what i’ve made since the last devlog:
Icons:
I made different icons for the guis and for gamepasses/devproducts.
Weapon and economy balancing:
I set the price and the weapon stats. I will probably have to change them in future since I’ve never done that.
Golden crossbow shoot effect:
Every 100 (or higher) damage you deal with this crossbow, the next shot will turn the player into gold for a few seconds.
(The video is a bit laggy and the arrows will go faster)
I also fixed alot of bugs and improved various things.
If you know anything I can improve, tell me.
Things I do next:
- Add more icons and design more guis
- Start adding a “training”. Players will be able to train their abilities with target plates and simple npcs.
New devlogs
Devlog | Topic |
---|---|
Medieval team battle game / Devlog #6 | Training area |
Level system, game tutorial and more! / Medieval team battle game / Devlog #7 | Tutorial, level, spear |
Medieval team battle game / Devlog #8 | Commissions, playtime rewards |
Medieval team battle game / Devlog #9 | VFX, Magic stick, sprint |