Here’s how the game works: Both teams spawn in a small castle. The goal is to capture the other teams castle. To achieve this, you have to get inside of the castle. You fight with medieval weapons, such as swords and bows.
Devlog | Topic |
---|---|
Medieval team battle game / Devlog #1 | Laddersystem, weapon showcase, castle images |
Medieval team battle game / Devlog #2 | Inventory and shop system, Door destroying system, round system |
I mainly did scripting, so I don’t got much to show for this post.
Daily Reward system
You can get rewards every day such as cash, tools, spins and other things.Spin wheel
A spin wheel where you can win different things such as cash, tools and other things. It's a reward for winning a round and daily rewards. You can buy a limited amount of spins every day for cash.Settings and Feedback system
I added a feedback system and a settings gui.Gamepasses and devproducts
I added some gamepasses and devproducts:- Double vote pass
- Vip
- Buy cash
- Select map
Heal potion
I also added a healing potion and a health bar.Things I do next:
- Improve guis
- Fix bugs and and add other systems
New devlogs
Devlog | Topic |
---|---|
Medieval team battle game / Devlog #4 | Gui design and gui animations |
Medieval team battle game / Devlog #5 | Icons, freeze effect, weapon + economy balance |
Medieval team battle game / Devlog #6 | Training area |
Level system, game tutorial and more! / Medieval team battle game / Devlog #7 | Tutorial, level, spear |
Medieval team battle game / Devlog #8 | Commissions, playtime rewards |
Medieval team battle game / Devlog #9 | VFX, Magic stick, sprint |