Here’s how the game works: Both teams spawn in a small castle. The goal is to capture the other teams castle. To achieve this, you have to get inside of the castle. You fight with medieval weapons, such as swords and bows.
Devlog | Topic |
---|---|
Medieval team battle game / Devlog #1 | Laddersystem, weapon showcase, castle images |
Medieval team battle game / Devlog #2 | Inventory and shop system, Door destroying system, round system |
Medieval team battle game / Devlog #3 | Daily reward system, spin wheel, feedback gui, healing potion |
I mainly did some ui desiging and bug fixing
Here are some guis i’ve made: (The icons aren’t made yet)
I also added hover effects and other small tweening effects
If you know anything I can improve, tell me.
Things I do next:
- More gui designing and animations
- icon designing
New devlogs
Devlog | Topic |
---|---|
Medieval team battle game / Devlog #5 | Icons, freeze effect, weapon + economy balance |
Medieval team battle game / Devlog #6 | Training area |
Level system, game tutorial and more! / Medieval team battle game / Devlog #7 | Tutorial, level, spear |
Medieval team battle game / Devlog #8 | Commissions, playtime rewards |
Medieval team battle game / Devlog #9 | VFX, Magic stick, sprint |