Medieval team battle game / Devlog #4

Here’s how the game works: Both teams spawn in a small castle. The goal is to capture the other teams castle. To achieve this, you have to get inside of the castle. You fight with medieval weapons, such as swords and bows.

Devlog Topic
Medieval team battle game / Devlog #1 Laddersystem, weapon showcase, castle images
Medieval team battle game / Devlog #2 Inventory and shop system, Door destroying system, round system
Medieval team battle game / Devlog #3 Daily reward system, spin wheel, feedback gui, healing potion

I mainly did some ui desiging and bug fixing

Here are some guis i’ve made: (The icons aren’t made yet)

I also added hover effects and other small tweening effects

If you know anything I can improve, tell me.

Things I do next:

  • More gui designing and animations
  • icon designing
New devlogs
Devlog Topic
Medieval team battle game / Devlog #5 Icons, freeze effect, weapon + economy balance
Medieval team battle game / Devlog #6 Training area
Level system, game tutorial and more! / Medieval team battle game / Devlog #7 Tutorial, level, spear
Medieval team battle game / Devlog #8 Commissions, playtime rewards
Medieval team battle game / Devlog #9 VFX, Magic stick, sprint
2 Likes

astounding game! looking forward to playing it soon.
but there’s just one thing that’s bothering me; the font. if your game is mostly medieval, then you should change it to something such as Merriweather or any sort of fonts that match your medieval theme.

1 Like

The toggle button under “shadows” is to big in my opinion

1 Like

Thanks for the feedback! I will try to improve the font.