Platform Feedback   Engine Features


Topic Replies Activity
About the Engine Features category 1 October 25, 2015
Smooth z-culling for ParticleEmitters 1 April 4, 2020
StreamingEnabled maximum distance or part count 3 April 2, 2020
Do *NOT* remove the CameraModule API? 9 April 2, 2020
Please improve the video recorder 2 April 2, 2020
Allow pcall to receive any value type for error message 10 April 2, 2020
A way to invert image colors 1 April 2, 2020
Terrain Editor "Only Water" Toggle 1 April 2, 2020
Houdini Support 1 April 1, 2020
KeyService - A service for securely storing API keys and other sensitive data 4 April 1, 2020
API To Send Reports From Scripts 6 April 1, 2020
Manually set MeshPart LoD 2 March 31, 2020
Increase max BasePart size 6 March 31, 2020
Ability to change background of profile on leaderboard 1 March 31, 2020
Add a "Rejoin Game" Menu Button to Rejoin the Exact Same Server That You Were Just Disconnected/Kicked From 1 March 1, 2020
UI Constraint: Size parent to children or text bounds extents 2 March 31, 2020
Enable WorldModels for ViewportFrames soon? 1 March 31, 2020
API to create and modify meshes during runtime 5 March 31, 2020
Allow humanoid animations to work in ViewportFrames 6 March 30, 2020
A part type with absolutely no physics 25 March 30, 2020
Add possibility to flip / mirror MeshParts 1 March 30, 2020
A way for print to output arguments on the same line 5 March 30, 2020
Allow for Re-Sizeable CoreGui 1 March 30, 2020
Blur Effects for UI Elements 10 November 12, 2019
Instance.Destroyed Event 17 March 29, 2020
Smooth tweening according to curve 1 March 28, 2020
Allow Developers to make the StarterCharacter Head and UpperTorso Non-Collideable 2 March 28, 2020
Make GraphicsMode affect both studio and the client 1 March 28, 2020
Easier spacing of elements with UIGridLayout 7 March 27, 2020
Checking Accessory's / Mesh's dimensions in-engine 2 March 27, 2020