One of our favorite months at Roblox has come to a close, and with it, we have another Halloween in the books! If you missed September’s recap, you can check it outhere: September Recap: Everything You Need to Know About Last Month in the Developer Community.
This month was particularly busy for Roblox, with the Hallow’s Eve game launching in mid-October, and Rthro scaling enabled on October 22nd. With all of these new changes, we don’t want you to miss anything! Check out this monthly recap we’ve compiled to make sure you don’t miss any of the remarkable events and features that shipped this month:
Events
This month, Roblox hosted it’s annual Halloween game, Hallow’s Eve! Explore the sinister swamp, Halloween games and secret worlds here: Roblox
Developer Content: From the Devs and Developer Spotlights
At the beginning of October, we decided to switch up the way that we do developer content. Previously, the Developer Relations team would invite developers to submit content for the Roblox Developer Medium. However, we decided to open this opportunity to more developers and allow developers to submit content to be published on Medium! You can see the invitation here: Opportunity for Developer-Written Content Promotion!
This month was the first month where we published content from this open application. Check out the content that your fellow developers wrote!:
- “From the Devs”: Welcome to the Player Retention Module. Here’s What to Expect: “From the Devs”: Welcome to the Player Retention Module. Here’s What to Expect | by Roblox Developer Relations | Developer Baseplate | Medium
- “From the Devs”: Player Retention: A First Look at How to Get Players Coming Back to Your Game: Player Retention: A First Look at How to Get Players Coming Back to Your Game | by Roblox Developer Relations | Developer Baseplate | Medium
- “From the Devs”: Three Mistakes Developers Make When Using Player Feedback, As Told by @Pikalyze: “From the Devs”: Three Mistakes Developers Make When Using Player Feedback, As Told by Pikalyze | by Roblox Developer Relations | Developer Baseplate | Medium
- “From the Devs”: Growing and Leveraging a Passionate Community on Roblox, by @Ben_Est: “From the Devs”: Growing and Leveraging a Passionate Community on Roblox, by Ben_Est | by Roblox Developer Relations | Developer Baseplate | Medium
- “From the Devs”: Scaring Your Players: How to Design Enticing Horror Games, by @CodingLucas: “From the Devs”: Scaring Your Players: How to Design Enticing Horror Games, by CodingLucas | by Roblox Developer Relations | Developer Baseplate | Medium
Interested in submitting content to be published on the Roblox Developer Medium publication? Keep an eye on the Forum for the next topic, which will be coming in early December!
You’ve also likely seen a few more Developer and Featured Game Spotlights on the Developer Forum! These are intended to highlight the work of different developers from the Forum. Check out this month’s Developer Spotlights here:
- Meet the Developers behind the Featured Games: Developer Spotlight: The Developers Behind the Featured Games (October 2018)
- @Rastamypasta: Developer Spotlight: Meet Rastamypasta
- @Blockfacesteve: Developer Spotlight: Meet BlockfaceSteve
- @Alvinbloxx: Developer Spotlight: Meet Alvinblox
Updates and Changes:
This month was busy for the Roblox Product and Engineering teams. While there were numerous updates and changes shipped, a major release is the unlocking of full avatar scaling. Where players and developers could previously only unlock to 30% scaling, developers can now choose whether to allow fully scaled (100%) Rthro characters into their games. You can read the full announcement and details of this update here: Announcing Unlocked Avatar Scaling: Expanding the Roblox Universe and the event page here: Roblox
Another significant change coming to Roblox is our Future Is Bright project. Phase 1 of Future Is Bright introduces the new voxel engine (examples below). You can look forward to phase 2 and phase 3 in the coming months! Read more about it here: Future Is Bright: Phase 1 - Studio beta
Below is a list of all of the other features and changes that have shipped over the past month. Be sure to review and make sure you didn’t miss anything!
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New Developer Engagement Team member to represent our Spanish Developer Community, Kapflame!: Introducing Kapflame
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Developer Forum Updates:
- Group Glossary: Developer Forum Groups Glossary
- Three-Strike System of Moderation: Announcing Three-Strike System of Moderation
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Applications:
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Localization Related Updates:
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Analytics:
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Features and Updates:
- Sunsetting Sets
- Serverside method of getting player teleport data
- Improved PGS Solver Studio Beta - #19 by timobius
- Introducing Bulk Import to Studio
- Heads Up: Security update for Touch Events
- Unified Game Settings in Studio
- https://devforum.roblox.com/t/improvements-to-ui-editor/192383
- New Improvements to the PGS Solver Just Released
- https://devforum.roblox.com/t/chat-feedback-whisper-performance-and-customization/193112
- Report Catalog Errors
- Increased polygon limit for CSG parts and Mesh parts
- Moving All Games to PGS Solver on March 4th, 2019
- Reconnect to Game, Improved Join and Teleport errors
Release Notes
Featured Game Updates
You can check out the Featured Games sorts here: